Abstract
In almost all cases, you'll want to use a Gst::Pipeline when creating a filter graph. The Gst::Pipeline will manage all the scheduling issues, including threading, as well as provide simple interfaces to common functions, like 'Play'.
Inherits from: Gst::Object ← Gst::Element ← Gst::Bin .
Included in: Gst .
Index: new
Class methods | |
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new | new(aStringName) -> aGstPipeline |
Creates a new pipeline with the given name. Returns nil if the pipeline could not be created. |