Abstract
Base class for all pipeline elements.
Inherits from: Gst::Object .
Inherited by: Gst::Bin .
Included in: Gst .
Index: >> FLAG_COMPLEX FLAG_DECOUPLED FLAG_EVENT_AWARE FLAG_INFINITE_LOOP FLAG_NEW_LOOPFUNC FLAG_THREAD_SUGGESTED FLAG_USE_THREADSAFE_PROPERTIES STATE_ASYNC STATE_FAILURE STATE_NULL STATE_PAUSED STATE_PLAYING STATE_READY STATE_SUCCESS [] [] = clock complex? decoupled? each_pad each_property event_aware? get_property has_infinite_loop? has_new_loopfunc? indexable? link pads pause paused? play playing? provides_clock? ready ready? requires_clock? sched_interrupt sched_yield set_property set_state state state= stop stopped? thread_suggested? use_threadsafe_properties? wait_state_change
Instance methods | |
---|---|
>> | >>(anElement) -> anElement |
Synonym for link. | |
[] | [aString] -> anObject |
Synonym for get_property. | |
[] = | [aString] = anObject -> anObject |
Same as set_property, but returns the provided value instead of a reference to the element. | |
clock | clock -> aClockObject |
Gets the clock of the element, as a Gst::Clock object. Returns nil if this element does not provide a clock. | |
complex? | complex? -> aBoolean |
Checks if the FLAG_COMPLEX flag is set on the object. | |
decoupled? | decoupled? -> aBoolean |
Checks if the FLAG_DECOUPLED flag is set on the object. | |
each_pad | each_pad { |aGstPad| block } -> nil |
Calls the block for each pad associated with the element, passing a reference to the Gst::Pad as parameter. | |
each_property | each_property { |aStringName, aStringDescr, anObject| block } -> nil |
Calls the block for each property of the element, passing name (aString), description (aStringDescr) and value (anObject) of the property as parameters. | |
event_aware? | event_aware? -> aBoolean |
Checks if the FLAG_EVENT_AWARE flag is set on the object. | |
get_property | get_property(aString) -> anObject |
Returns the value associated with the property named aString, or nil if the property has no value. | |
has_infinite_loop? | has_infinite_loop? -> aBoolean |
Checks if the FLAG_INFINITE_LOOP flag is set on the object. | |
has_new_loopfunc? | has_new_loopfunc? -> aBoolean |
Checks if the FLAG_NEW_LOOPFUNC flag is set on the object. | |
indexable? | indexable? -> aBoolean |
Checks if the element can be indexed. | |
link | link(anElement) -> anElement |
Links this element (source) to anElement (destination). The functions looks for existing pads and request pads that aren't linked yet. If multiple links are possible, only one is established. Returns the destination element (anElement). | |
pads | pads -> anArray |
Gets a list of the pads associated with the element, in an array of Gst::Pad objects. | |
pause | pause -> aFixnum |
Calls set_state with STATE_PAUSED. | |
paused? | paused? -> aBoolean |
Checks if the current state equals STATE_PAUSED. | |
play | play -> aFixnum |
Calls set_state with STATE_PLAYING. | |
playing? | playing? -> aBoolean |
Checks if the current state equals STATE_PLAYING. | |
provides_clock? | provides_clock? -> aBoolean |
Checks if the element provides a clock. | |
ready | ready -> aFixnum |
Calls set_state with STATE_READY. | |
ready? | ready? -> aBoolean |
Checks if the current state equals STATE_READY. | |
requires_clock? | requires_clock? -> aBoolean |
Checks if the element requires a clock. | |
sched_interrupt | sched_interrupt -> self |
Requests the scheduler of this element to interrupt the execution of this element and scheduler another one. | |
sched_yield | sched_yield -> self |
Requests a yield operation for the element. The scheduler will typically give control to another element. | |
set_property | set_property(aString, anObject) -> self |
Sets the value anObject for the property named aString. If the element uses threadsafe properties, the property will be put on the async queue. | |
set_state | set_state(aFixnum) -> aFixnum |
Sets the state of the element. This function will try to set the requested state by going through all the intermediary states and calling the class's state change function for each. Returns an integer code, according to the result of the operation: | |
state | state -> aFixnum |
Gets the state of the element: | |
state= | state=(aFixnum) -> aFixnum |
Synonym for set_state. | |
stop | stop -> aFixnum |
Calls set_state with STATE_NULL. | |
stopped? | stopped? -> aBoolean |
Checks if the current state equals STATE_NULL. | |
thread_suggested? | thread_suggested? -> aBoolean |
Checks if the FLAG_THREAD_SUGGESTED flag is set on the object. | |
use_threadsafe_properties? | use_threadsafe_properties? -> aBoolean |
Checks if the FLAG_USE_THREADSAFE_PROPERTIES flag is set on the object. | |
wait_state_change | wait_state_change -> self |
Waits and blocks until the element changed its state. |
Constants | |
---|---|
FLAG_COMPLEX | This element is complex (for some def.) and generally requires a cothread. |
FLAG_DECOUPLED | Input and output pads aren't directly coupled to each other (examples: queues, multi-output async readers, etc...). |
FLAG_EVENT_AWARE | The element can handle events. |
FLAG_INFINITE_LOOP | This element, for some reason, has a loop function that performs an infinite loop without calls to sched_yield. |
FLAG_NEW_LOOPFUNC | There is a new lookfunction ready for placement. |
FLAG_THREAD_SUGGESTED | This element should be placed in a thread if at all possible. |
FLAG_USE_THREADSAFE_PROPERTIES | Uses threadsafe property acessors (get/set). |
STATE_ASYNC | The element will asynchronously change its state as soon as possible. |
STATE_FAILURE | The element could not perform the state change. |
STATE_NULL | The state of the element is reseted. |
STATE_PAUSED | Means there really is data flowing temporary stops the data flow. |
STATE_PLAYING | Means there really is data flowing through the graph. |
STATE_READY | The element is ready to start processing data. Some elements might have a non trivial way to initialize themselves. |
STATE_SUCCESS | The element successfully changed its state. |