Human Races
Humans have a good knowlege of mechanics and they know how to
form stones and wood into forms they like. Their buildings can
therefore have wellformed shapes and don't have to obey the
natural forms of the construction materials, but they are also
very big. Humans are very solicitous about their city's defense.
That's why they can only build in the near of defensive
buildings like towers, but that's also a reason for their good
defense. If an enemy will really knock down their incredible
good defense and will approach their market place, the town bell
will be ringed and all workers will come to the market place to
help defending the city.
Humans are a very progressive and solicitious people. That's
why their defense is the best of all races in Aleona. At the
beginning, their units are pretty bad, but through upgrades
and research they develop to the most powerfull units.
Humans are structured in several kingdoms and tribes. The
two greates and most important are the Talimus Kingdom and
the Highlanders. They're both settling on the same island of
Talimus; while the Talimus live in the plains, the
Highlanders live on the hills. Their border has been formed
through a bloody and long war, which had come to an end some
time ago though. They're now living in "peace".
The Talimus are the most progressive and strongest kingdom
of the humans. They have the most knowledge and the biggest
armies. The Talimus are totally independent of magic since
they had banished their mages from Talimus a long, long time
ago. The Highlanders are not so strict and tend more to the
nature than Talimus. Some of the Humans also became bandits
which are now scattered all over Aleona lurking for quarry.
They are sneaky and insidious. To move quickly between one
place and another, where there's more quarry, they build
tents instead of billets to accommodate their soldiers,
which are hired or stolen instead of trained. The bandits
are only of a pretty small amount though.
Units
Slave |
Description: |
Usual worker unit. Can gather gold and wood, repair mechanical
buildings and units and build the basic buildings.
When the Townbell is rang, he will run to the next market place
to help defending the city
The Slave can be upgraded to a Farmer in the Market Place, who
gathers resources better and can build advanced buildings.
In relation to the Farmer and the Townsman, the Slave is trained
pretty fast, because he is bought instead of trained.
|
Requires: | 1 Accommodation |
Produced in: | Market Place |
Upgrades to: |
Farmer (The Farmer can gather resources better and build
advanced buildings)
|
Abilities: |
can gather gold/wood can repair mechanical units and
buildings can build basic buildings Townbell (all
Slaves and other human workers run to the Market Place and
defend the city)
|
| |
Farmer |
Description: |
Upgraded Version of the Slave. Worker unit. Can gather gold
and wood, repair mechanical buildings and units and build the
basic and advanced buildings.
When the Townbell is rang, he will run to the next market
place to help defending the city
The Farmer can be upgraded to a Townsman in the Market Place, who
gathers resources better and can build special buildings.
|
Requires: | Farmer Upgrade |
Produced in: | Market Place |
Upgrades to: | Townsman (The Townsman can gather resources better
and build special buildings) |
Abilities: |
can gather gold/wood
can repair mechanical units and buildings
can build basic buildings
Townbell (all Farmer and other human workers run to the Market
Place and defend the city)
|
| |
Clubsman |
Description: |
Human Basic attacker unit. Attacks the enemy with a club. Can
be upgraded to a swordsman in Barracks.
|
Requires: | |
Produced in: | Barracks |
Upgrades to: | Swordsman (The Swordsman attacks with a sword instead of
a club, which makes more damage) |
Abilities: | |
| |
Swordsman |
Description: |
Upgraded Clubsman. Attacks the enemy with a sword. Can be upgraded to a --- in Barracks.
|
Requires: | Swordsman Upgrade |
Produced in: | Barracks |
Upgrades to: | |
Abilities: | |
| |
Archer |
Description: |
Human distance unit. Attacks the enemy by throwing arrows. Can
be upgraded to a bowman in Barracks.
|
Requires: | |
Produced in: | Barracks |
Upgrades to: | Bowman (The Bowman makes more damage, has more reach and more hitpoints) |
Abilities: | |
| |
Bowman |
Description: |
Upgraded Archer. Makes more damage and has a greater reach and
more hitpoints than an archer. Can be upgraded to a Marksman
in Barracks.
|
Requires: | Bowman Upgrade |
Produced in: | Barracks |
Upgrades to: | Marksman (A marksman makes more damage and has greater reach than a bowman) |
Abilities: | |
| |
Transporter |
Description: |
This unit was founded by humans to provide a great transport by water.
|
Requires: | 1 Accommodation |
Produced in: | Shipyard |
Upgrades to: | |
Abilities: |
can transport units
|
| |
Battleship |
Description: |
Human battle ship. This water unit can attack other water units, or even units (building) that are near coast.
|
Requires: | 1 Accommodation |
Produced in: | Shipyard |
Upgrades to: | |
Abilities: |
can attack (siege)
|
| |
Buildings
Market Place
The Market Place is the center of live for the Humans. Slaves can be bought there and later on be upgraded to farmers and townsmen. These can also be trained here.
The Market Place can ring the Townbell, which calls all slaves, farmers and townsmen to the market place to help defending the city by shooting out of the market place.
Requires: | --- |
Produced by: | Slave, Farmer, Townsman |
Can be upgraded to: | --- |
Provides: | --- |
Can research upgrade/spell/ability: | Farmer Upgrade (Upgrades Slaves to Farmers, who can gather resources better and build advanced buildings, but take longer to train) |
Trains: | Slave (Farmer, Townsman) |
Spells/Abilities: | Town Bell (All slaves, farmers and townsmen in the near are called into the market place to help defending the city) |
| can store gold and wood |
Building Class: (Humans only) | Basic Building |
Billet
Provides you with 6 Accommodation. Accommodation is needed to keep up your units.
Requires: | --- |
Produced by: | Slave, Farmer, Townsman |
Can be upgraded to: | --- |
Provides: | --- |
Can research upgrade/spell/ability: | --- |
Trains: | --- |
Spells/Abilities: | Accommodation (Every billet produces 6 Accommodation) |
Building Class: (Humans only) | Basic Building |
Sentry Tower
A tower which can shoot at enemies. Only in the near of towers or other defensive constructions buildings can be built. So the Sentry Tower enlarges your building area.
Requires: | --- |
Produced by: | Slave, Farmer, Townsman |
Can be upgraded to: | --- |
Provides: | --- |
Can research upgrade/spell/ability: | --- |
Trains: | --- |
Spells/Abilities: | Can shoot at enemies |
| enlarges building area |
Building Class: (Humans only) | Basic Building |
Barracks
This is your central military building. Military units are trained and upgraded here. Required for the Farmer upgrade and for building a weapon forge.
Requires: | --- |
Produced by: | Slave, Farmer, Townsman |
Can be upgraded to: | --- |
Provides: | Farmer Upgrade (Upgrades Slaves to Farmers, who can gather resources better and build advanced buildings, but take longer to train) |
| Weapon Forge (Building in which you can update your weapons. It is also required for the swordsman upgrade) |
Can research upgrade/spell/ability: | Swordsman Upgrade (The Swordsman attacks with a sword instead of a club, which makes more damage) |
| Bowman Upgrade (The Bowman makes more damage, has more reach and more hitpoints) |
Trains: | Clubsman(Swordsman) |
| Archer(Bowman) |
Spells/Abilities: | --- |
Building Class: (Humans only) | Basic Building |
Sawmill
A sawmill can store the wood chopped by your slaves, farmers and townsmen. It is required for the Bowman upgrade.
You can also research the "Lumberjack Axe", which increases the damage of your slaves, farmers and townsmen there.
Requires: | --- |
Produced by: | Slave, Farmer, Townsman |
Can be upgraded to: | --- |
Provides: | Bowman Upgrade (The Bowman makes more damage, has more reach and more hitpoints) |
Can research upgrade/spell/ability: | Lumberjack Axe (Increments slave/farmer/townsman's attack damage and chopping speed) |
Trains: | --- |
Spells/Abilities: | can store wood |
Building Class: (Humans only) | Basic Building |
Weapon Forge
In a Weapon Forge, upgrades for your weapons can be researched. It also provides the swordsman upgrade.
Requires: | Barracks |
Produced by: | Slave, Farmer, Townsman |
Can be upgraded to: | --- |
Provides: | Bowman Upgrade (The Bowman makes more damage, has more reach and more hitpoints) |
Can research upgrade/spell/ability: | --- |
Trains: | --- |
Spells/Abilities: | can store wood |
Building Class: (Humans only) | Basic Building |
Shipyard
You can make ships in shipyard. This also provides upgrades for better armor/attack that ships have.
Requires: | Barracks, Market Place |
Produced by: | Slave, Farmer, Townsman |
Can research upgrade/spell/ability: | Strong Armor/Siege Attack |
Trains: | Transporter, Battleship |
Building Class: (Humans only) | Basic Building |
Resources
Gold
Gold is gathered by a slave, farmer or townsman, who goes to a gold mine and brings the gold gathered to the Market Place. Gold can be used:
- by slaves, farmers and townsmen to build buildings in combination with wood
- by slaves, farmers and townsmen to repair buildings or mechanical units in combinations with the resources which were needed to create the object
- by Barracks and Market Places to build units - often in combination with wood
- by Market Places, Weapon Forges, Barracks and Sawmills to research updates - sometimes in combination with wood
Gold is the most important resource in the game for Humans.
Wood
Wood is also gathered by a slave, farmer or townsman, who chops woods and brings the wood to the Market Place or a Sawmill. Wood can be used:
- by slaves, farmers and townsmen to build buildings in combination with gold
- by slaves, farmers and townsmen to repair buildings or mechanical units in combinations with the resources which were needed to create the object
- by Barracks to build units - often in combination with gold
- by Market Places, Weapon Forges, Barracks and Sawmills to research updates in combination with gold
Accommodation
Each unit needs one Accommodation unit. Accommodation is a permanent resource,
which doesn't need to be produced all the time. When a slave, farmer or
townsman builds a Billet, you have 6 Accommodation more. So when you have 2
Billets, you have 12 Accommodation. Accommodation is needed to raise your army.
Subraces of the Humans:
-
Talimus Kingdom (Human)
The people at the Talimus kingdom are normal humans in an King
Arthur style. From all human races they have the best knowledge of mechanics and
how to build buildings.
-
Highlander
The Highlander are as the Talimus humans, they have similar
buildings skills, but their building style differes. They tend to
build closer to the nature.
-
Bandits
Bandits are bad humans. Their slaves are stolen, and instead of a market place
they have a black market. All their units are hired somewhere for fight. Bandits
live mainly in tents and their building skills are not very good.