The gormits have not as much technical knowlegde as the humans and due to their natural strength they don't need that to win in a fight. But they still know the basics of mechanics and can build complex buildings. Most of there building material consist of plain natural resources like bones, wood, rough stones and coat.
Current thoughts of Gormits races design:
The Gormits will have a third resource, forage, which is their most important,
and which they even need for buildings (coats). This resource can be
gathered:
Many of the Gormits' units need only one resource to be trained
- forage. But therefor they need pretty much of it, so as Gormit
you must get a good forage production working.
On the
other hand the Gormits don't need much gold, and they also have
no unit limit resource like accommodation or mana keep.
All in all, the gormits will be a people which does not require
resources out of the map, but instead can generate their
important resource forage on its own. The gormits shall be a
very offensive building; that's why their only possibility of a
defensive construction is putting workers into hunting huts.
The Gormits will perhaps be good rushers, too, because they
have the best units of all races at the beginning of the game.
(On the other hand, the elves are perhaps going to be a people,
which can train the most units at the beginning of the game,
which might be an even better condition for a rush)
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