Forest Creatures
The forest creatures, even so very intelligent, don't build
their own buildings, instead they use the natural resources and
build their buildings in or around them. They always live close
to the trees and know how to form them with magic.
Current thoughts of Forest Creatures races design:
The
Forest Creatures have a unit called "Grovelord", which
can control a tree for a certain amount of mana. This tree can
now move and attack for you, so this is the basic attack unit of
the Forest Creatures. The Grovelord itsself is also a pretty
good attacker.
Your workers, the fauns, can now build
buildings out of these controled trees. Note that all your
buildings can only be built out of your trees. Because the
Forest Creatures build their buildings directly in the trees,
they don't need to gather wood - and they don't want to, either,
because the trees are their friends.
So unto now there is
only one resource planned for the elves - gold. There will
probably be also a unit limit resource. This means that the
elves have to gather very much gold for their units - more than
every other race. No other race depends so much on gold mines,
so the Forest Creatures will at first be in need to expand and
secure a new goldmine. This is pretty easy because of the moving
trees on which you can build your buildings on. You can also
build defensive buildings on these trees. Forest Creatures are
masters of mobility (opposite to Humans) and most dependend on
resources given by the map (opposite of Gormits).
Perhaps the elves will be very good in an early rush, because
they can quickly train their first military units - the
controlled trees, and because their grovelord, which they have
from the beginning of the game on, is also very strong in
fighting (the trees are very weak), but probably to worthy for
fight. On the other hand, you can just send your grovelord to
the enemy and control the trees in his base. This danger can get
cleared probably by the enemy's workers, who can simply chop
them down :-D. Nevertheless, the Forest Creatures might be too
powerful at the beginning - but on the other hand, except the
Gormits, your enemy will have good means against rushes (town
bell, mana shock, ...). Gormits against Forest Creatures might
be imbalanced at the beginning.
Units
Imp |
Description: |
Usual worker unit. Can gather gold, and build the buildings.
They can also gain "Steal Gold" ability
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can gather gold/wood
can repair mechanical units and buildings
can build basic buildings
Steal Gold (can steal some of enemy gold)
|
Produced in: | Tree of Borning (?) |
| |
Centaur |
Description: |
Basic Forest Creatures meelee unit. Attacks the enemy with
axe.
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: | |
Produced in: | Tree of Warriors |
| |
Elven Archer |
Description: |
Basic Forest Creatures meelee unit.
Attacks the enemy shooting them drom distance
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can attack
|
Produced in: | Tree of Warriors |
| |
Bear |
Description: |
Very strong meelee unit.
|
Requires: | 2 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can attack
|
Produced in: | Tree of Warriors |
| |
Ballista |
Description: |
Siege. mechanical unit. Great for destroying buildings.
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can attack (siege)
|
Produced in: | Tree of Warriors |
| |
Lillend |
Description: |
Spell casting unit, which can gain "Stun" and "Magic Reduction" ability
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can cast spells
|
Produced in: | Tree of Magic |
| |
Druid |
Description: |
Spell casting unit, which can gain "Control Creep" and "Heal" ability
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can cast spells
|
Produced in: | Tree of Magic |
| |
Owl |
Description: |
Fast scouting unit. Can also attack air units, and sit on trees.
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can attack air units
can sit on tree
|
Produced in: | Tree of Wind |
| |
Turtle |
Description: |
Transporter unit. Can transport units by water
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can transport units
|
Produced in: | Tree of Water (???) |
| |
Siren (Mermaid) |
Description: |
Forest Creatures water unit. Can attack enemy ships
|
Requires: | 1 Accommodation |
Produced in: | |
Upgrades to: | |
Abilities: |
can attack water units
|
Produced in: | Tree of Water (???) |
| |