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AgsRecallAudioSignal * | ags_recall_audio_signal_new () |
#define | AGS_IS_RECALL_AUDIO_SIGNAL() |
#define | AGS_IS_RECALL_AUDIO_SIGNAL_CLASS() |
#define | AGS_RECALL_AUDIO_SIGNAL() |
#define | AGS_RECALL_AUDIO_SIGNAL_CLASS() |
#define | AGS_RECALL_AUDIO_SIGNAL_GET_CLASS() |
GType | ags_recall_audio_signal_get_type () |
guint | audio-channel | Read / Write |
AgsAudioSignal * | destination | Read / Write |
AgsAudioSignal * | source | Read / Write |
enum | AgsRecallAudioSignalFlags |
#define | AGS_TYPE_RECALL_AUDIO_SIGNAL |
struct | AgsRecallAudioSignal |
struct | AgsRecallAudioSignalClass |
GObject ╰── AgsRecall ╰── AgsRecallAudioSignal ├── AgsBufferAudioSignal ├── AgsCopyAudioSignal ├── AgsEnvelopeAudioSignal ├── AgsFeedAudioSignal ├── AgsMuteAudioSignal ├── AgsPeakAudioSignal ├── AgsPlayAudioSignal ├── AgsRecallDssiRun ├── AgsRecallLadspaRun ├── AgsRecallLv2Run ├── AgsStreamAudioSignal ╰── AgsVolumeAudioSignal
AgsRecallAudioSignal implements AgsConnectable, AgsPackable, AgsDynamicConnectable and AgsPlugin.
AgsRecallAudioSignal * ags_recall_audio_signal_new (AgsAudioSignal *destination
,AgsAudioSignal *source
,GObject *soundcard
);
Creates an AgsRecallAudioSignal.
destination |
destination AgsAudioSignal |
|
source |
source AgsAudioSignal |
|
soundcard |
default sink AgsSoundcard |
Since: 0.4
#define AGS_IS_RECALL_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_RECALL_AUDIO_SIGNAL))
#define AGS_IS_RECALL_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_RECALL_AUDIO_SIGNAL))
#define AGS_RECALL_AUDIO_SIGNAL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_RECALL_AUDIO_SIGNAL, AgsRecallAudioSignal))
#define AGS_RECALL_AUDIO_SIGNAL_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_RECALL_AUDIO_SIGNAL, AgsRecallAudioSignalClass))
#define AGS_RECALL_AUDIO_SIGNAL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_RECALL_AUDIO_SIGNAL, AgsRecallAudioSignalClass))
#define AGS_TYPE_RECALL_AUDIO_SIGNAL (ags_recall_audio_signal_get_type())
“audio-channel”
property“audio-channel” guint
The audio channel to write use.
Flags: Read / Write
Allowed values: <= 65536
Default value: 0
Since: 0.4.0
“destination”
property“destination” AgsAudioSignal *
The destination audio signal
Flags: Read / Write
Since: 0.4.0
“source”
property“source” AgsAudioSignal *
The source audio signal
Flags: Read / Write
Since: 0.4.0