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AgsAppendChannel * | ags_append_channel_new () |
#define | AGS_APPEND_CHANNEL() |
#define | AGS_APPEND_CHANNEL_CLASS() |
#define | AGS_APPEND_CHANNEL_GET_CLASS() |
#define | AGS_IS_APPEND_CHANNEL() |
#define | AGS_IS_APPEND_CHANNEL_CLASS() |
GType | ags_append_channel_get_type () |
#define | AGS_TYPE_APPEND_CHANNEL |
struct | AgsAppendChannel |
struct | AgsAppendChannelClass |
AgsAppendChannel * ags_append_channel_new (GObject *audio_loop
,GObject *channel
);
Creates an AgsAppendChannel.
Since: 0.4
#define AGS_APPEND_CHANNEL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_APPEND_CHANNEL, AgsAppendChannel))
#define AGS_APPEND_CHANNEL_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_APPEND_CHANNEL, AgsAppendChannelClass))
#define AGS_APPEND_CHANNEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), AGS_TYPE_APPEND_CHANNEL, AgsAppendChannelClass))
#define AGS_IS_APPEND_CHANNEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), AGS_TYPE_APPEND_CHANNEL))
#define AGS_IS_APPEND_CHANNEL_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE((class), AGS_TYPE_APPEND_CHANNEL))
“audio-loop”
property“audio-loop” AgsAudioLoop *
The assigned AgsAudioLoop
Flags: Read / Write
Since: 0.7.117
“channel”
property“channel” AgsChannel *
The assigned AgsChannel
Flags: Read / Write
Since: 0.7.117