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AgsAppendAudioThreaded * | ags_append_audio_threaded_new () |
#define | AGS_APPEND_AUDIO_THREADED() |
#define | AGS_APPEND_AUDIO_THREADED_CLASS() |
#define | AGS_APPEND_AUDIO_THREADED_GET_CLASS() |
#define | AGS_IS_APPEND_AUDIO_THREADED() |
#define | AGS_IS_APPEND_AUDIO_THREADED_CLASS() |
GType | ags_append_audio_threaded_get_type () |
#define | AGS_TYPE_APPEND_AUDIO_THREADED |
struct | AgsAppendAudioThreaded |
struct | AgsAppendAudioThreadedClass |
The AgsAppendAudio task appends AgsAudio to AgsAudioLoop doing super-threaded audio processing.
AgsAppendAudioThreaded * ags_append_audio_threaded_new (GObject *audio_loop
,GObject *playback
);
#define AGS_APPEND_AUDIO_THREADED(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_APPEND_AUDIO_THREADED, AgsAppendAudioThreaded))
#define AGS_APPEND_AUDIO_THREADED_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_APPEND_AUDIO_THREADED, AgsAppendAudioThreadedClass))
#define AGS_APPEND_AUDIO_THREADED_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), AGS_TYPE_APPEND_AUDIO_THREADED, AgsAppendAudioThreadedClass))
#define AGS_IS_APPEND_AUDIO_THREADED(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), AGS_TYPE_APPEND_AUDIO_THREADED))
#define AGS_IS_APPEND_AUDIO_THREADED_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE((class), AGS_TYPE_APPEND_AUDIO_THREADED))
#define AGS_TYPE_APPEND_AUDIO_THREADED (ags_append_audio_threaded_get_type())
“audio-loop”
property“audio-loop” AgsAudioLoop *
The assigned AgsAudioLoop
Flags: Read / Write
Since: 0.7.117
“playback”
property“playback” AgsPlayback *
The assigned AgsPlayback
Flags: Read / Write
Since: 0.7.117