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AgsPlayWaveAudio * | ags_play_wave_audio_new () |
#define | AGS_IS_PLAY_WAVE_AUDIO() |
#define | AGS_PLAY_WAVE_AUDIO() |
#define | AGS_PLAY_WAVE_AUDIO_CLASS() |
#define | AGS_PLAY_WAVE_AUDIO_GET_CLASS() |
GType | ags_play_wave_audio_get_type () |
AgsPort * | wave-loop | Read / Write |
AgsPort * | wave-loop-end | Read / Write |
AgsPort * | wave-loop-start | Read / Write |
#define | AGS_TYPE_PLAY_WAVE_AUDIO |
struct | AgsPlayWaveAudio |
struct | AgsPlayWaveAudioClass |
AgsPlayWaveAudio *
ags_play_wave_audio_new (AgsAudio *audio
);
Create a new instance of AgsPlayWaveAudio
Since: 2.0.0
#define AGS_IS_PLAY_WAVE_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_PLAY_WAVE_AUDIO))
#define AGS_PLAY_WAVE_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_PLAY_WAVE_AUDIO, AgsPlayWaveAudio))
#define AGS_PLAY_WAVE_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_PLAY_WAVE_AUDIO, AgsPlayWaveAudio))
#define AGS_PLAY_WAVE_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_PLAY_WAVE_AUDIO, AgsPlayWaveAudioClass))
“wave-loop”
property“wave-loop” AgsPort *
Count until loop-end and start at loop-start.
Flags: Read / Write
Since: 2.0.0
“wave-loop-end”
property“wave-loop-end” AgsPort *
The wave's loop-end.
Flags: Read / Write
Since: 2.0.0
“wave-loop-start”
property“wave-loop-start” AgsPort *
The wave's loop-start.
Flags: Read / Write
Since: 2.0.0