#include <math.h>
#include <string>
#include "vector3d.cc"
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Compounds | |
class | Vector3d |
Defines | |
#define | Point3d Vector3d |
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Definition at line 29 of file vector3d.h. Referenced by Agent::Agent(), Cylinder::applyForce(), Cylinder::applyForceOnBody(), Cylinder::checkGroundCollision(), Collision::Collision(), Vector3d::distToLine(), Vector3d::distToPlane(), Cylinder::getCentreOfGravity(), Client::initialize(), and Collision::resolveGroundCollision(). |