FAQs - Frequently Asked Questions (and Answers)
- What is RoboVasion?
- How is RoboVasion related to Freecraft?
- How is RoboVasion related to ProjectInferno?
- What is this Stratagus thingy?
- What happened to the original Freecraft?
- What happened to FcMP?
- The artworks look cool, will the final game look like that?
- Why are all the artworks in black&white?
- So RoboVasion will be on a isometric hexgrid?
- How can I help?
What is RoboVasion?
| Last update:24. Jun 2003 [Up] |
How is RoboVasion related to Freecraft?
| Last update:10. Aug 2003 [Up] |
How is RoboVasion related to ProjectInferno?
| Last update:10. Aug 2003 [Up] |
What is this Stratagus thingy?
| Last update:10. Aug 2003 [Up] |
What happened to the original Freecraft?
| Last update:24. Jun 2003 [Up] |
After all I have read, Blizzard doesn't seem to be guilty for Freecrafts shutdown, it seems to have been no more than the trigger which caused the already demotivated developers to shutdown the project, nothing more. No negotiations between the Freecraft developers and Blizzard ever took place and a name change might have actually been enough to make Blizzard happy. See for example:
or visit:
which seems to be the new game of the remaining developers.
To thus that hope that ProjectInferno will rescue Freecraft I can say that Diablo-D3 is basically planing to rewrite huge parts of Freecraft and doesn't have any plans to keep it as it is. So even if he gets something done, it might take month or years before anything playable is available, which after all means that Freecraft in its current form will not be continued by ProjectInferno, it will really just recycle some parts, while throwing away others.
What happened to FcMP?
| Last update:24. Jun 2003 [Up] |
It continues under the name Aleona's Tales.
The artworks look cool, will the final game look like that?
| Last update:24. Jun 2003 [Up] |
Short answer, no. RoboVasion will not use a 3d engine and will not use anti-aliasing or alpha-blending, so the final game graphics will be quite a bit more rough.
Why are all the artworks in black&white?
| Last update:24. Jun 2003 [Up] |
Because I like that and don't play all that much with colors, the final game will have a few more colors, but in general it should keep at least a bit of the sterile look&feel of the current stuff.
So RoboVasion will be on a isometric
hexgrid?
| Last update:24. Jun 2003 [Up] |
How can I help?
| Last update:24. Jun 2003 [Up] |
This is a good question and after all an important one. Freecraft basically got shutdown due to the lack of contributions and the same might or might not happen to RoboVasion, depending on how much you contribute.
So what skills are needed to contribute to RoboVasion? Well, first of all motivation is the most important thing, if you can't code, but have enough motivation, you simply learn to code, same with graphics and stuff, it might take you a while, but RoboVasion doesn't require any master degree in arts. Beside motivation, the following skills would be good to have:
- knowledge of Freecrafts CCLs, there working and there limitations, especially when it comes to the graphics and animations
- Blender modeling and scripting knowledge, after all RoboVasion should in the end provide a set of scripts to easily manipulate and create new sprites for the game buy providing a simple 3d model
- C coding skills and some knowledge of graphic programming, we will need a few fixes/changes to Freecraft and some graphic conversion/merge tools
- any kind of music skills, after all a game needs good music to be interesting
- sound effect creation skills, games need good sound too