Classes |
AccelerationPath |
Move according to vel and accel in pixels per second. |
BounceCirclePath |
Move in a circle, reverse direction and go back. |
BounceLinePath |
Starts here, goes there, then goes back again. |
BrownianLinePath |
Line, with random motion superimposed. |
BrownianPath |
Move in random directions |
CirclePath |
Move in a circle. |
ConcentricCirclePath |
Circles one inside of the other. |
FigureEightPath |
Move in 2 connected circles, one clockwise, one ccw. |
FilePath |
Set of points retrieved from a file. |
LinePath |
Starts here, goes there, and stops. |
ListPath |
Set of points fully created when instantiated. |
Offset_path |
Follow another path, possibly moved over some. |
Path |
A set of points. |
PathNG |
Next-generation Path |
RandomAccelerationPath |
Random motion. |
RandomAccelerationPathBounded |
Random motion, with set location limits. |
RandomOnscreen |
Move to random locations on screen. |
SquareEightPath |
Two squares, one clockwise, one couterclockwise. |
SquarePath |
Move in a square. |
StationaryPath |
For things that do not move, but need to be moved sometimes |
SuperPath |
Used to hold a series of other paths. |
TurtlePath |
|
VelocityPath |
Move according to velocity in pixels per frame. |
VelocityPathBounded |
VelocityPath with min/max x and y values. |
VelocityPathTime |
Move according to velocity in pixels per second. |
VelocityPathTimeBounded |
VelocityPathTime with min/max x and y values. |