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Package pygsear :: Module Game :: Class Game |
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GameLooper
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Game
TwistedGame
The central game object.
Classes which subclass this take part in the pygsear game framework and automatically get a splash screen, and the configuration interface.Method Summary | |
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__init__(self,
window)
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Bring up the configuration screen | |
Stop capturing all input | |
Show a Game Over message. | |
Capture all mouse and keyboard input | |
Hide the mouse cursor | |
Further initialization | |
The main game loop. | |
Ask if player wants to play again. | |
Fix up the game after the screen has been resized | |
restart(self)
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Set the background. | |
set_title(self,
title)
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Show the mouse cursor | |
Show the splash screen | |
Erase the splash screen | |
Take one trip through the mainloop | |
unpause(self)
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update the display | |
Pause the game, waiting for a keystroke. | |
Inherited from GameLooper | |
return a Event.EventGroup | |
return a SpriteGroup | |
return a Drawable.Layer and keep track. | |
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Defaults to no collision checks. | |
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Class Variable Summary | |
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str |
splash_filename = 'pygsear_logo.png'
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Method Details |
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configure(self, pygame_event, **kwargs)Bring up the configuration screen |
freeMouse(self, free=1)Stop capturing all input
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gameOver(self)Show a Game Over message. |
grabMouse(self, grab=1)Capture all mouse and keyboard input Also keeps mouse locked inside of window.
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hideMouse(self, hide=1)Hide the mouse cursor
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initialize(self)Further initialization Most games will create their main objects here. |
mainloop(self, frames=0)The main game loop.
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playAgain(self)Ask if player wants to play again. |
resize_reset(self)Fix up the game after the screen has been resized |
set_background(self, filename=None, img=None, tilename=None, tile=None, color=(0, 0, 0))Set the background.
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showMouse(self, show=1)Show the mouse cursor
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splash_screen(self)Show the splash screen Called as soon as window is created Game subclasses which do not want a splash screen can override this with a function that just does pass |
splash_screen_poof(self)Erase the splash screen Called at the end of __init__ Game subclasses which do not want a splash screen should also override this with a function that just does pass |
step(self)Take one trip through the mainloop |
update(self, areas=None)update the display
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waitFor(self, key=13, timeout=None)Pause the game, waiting for a keystroke. Still allows the game to be ended by clicking the window close button. |
Class Variable Details |
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splash_filename
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Generated by Epydoc 2.0 on Sat Dec 9 14:11:20 2006 | http://epydoc.sf.net |