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Package pygsear :: Module Drawable :: Class String |
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object
--+ |Sprite
--+ |Drawable
--+ | String
Method Summary | |
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Initialize the string sprite. | |
Inherited from Drawable | |
bool |
Performs a los (line of sight) check from the center of the source to the center of the target. |
Align the Drawable in its layer | |
Erase sprite to background | |
bool
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return True if this sprite and other sprite overlap. |
Drawable or False
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return True if this sprite and any in list of others collide. |
List
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return True if this sprite and any in list of others collide. |
return the direction from the sprite to a point | |
return the distance from the sprite to a point | |
Blit image to layer | |
return a copy of the sprite's position | |
return size of sprite's rect. | |
set position to next position on path | |
Move sprite. | |
return True if image is on the screen or layer. | |
stop moving along Path | |
call move() continuously | |
set the collision pygame.Rect used for collision
checking. | |
set which path to follow | |
Move sprite to location. | |
Move sprite to a random location on screen | |
Set size of sprite's rect. | |
move sprite so that it does not overlap with other sprite | |
Change the size of sprite's image, and rect. | |
clear sprite and update display | |
Draw image and update display. | |
start moving along Path | |
Inherited from Sprite | |
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add(group or list of of groups, ...) add a sprite to container | |
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alive() -> bool check to see if the sprite is in any groups | |
groups() -> list of groups list used sprite containers | |
kill() remove this sprite from all groups | |
remove(group or list of groups, ...) remove a sprite from container | |
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Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
x.__hash__() <==> hash(x) | |
helper for pickle | |
helper for pickle | |
x.__setattr__('name', value) <==> x.name = value | |
x.__str__() <==> str(x) | |
Inherited from type | |
T.__new__(S, ...) -> a new object with type S, a subtype of T |
Method Details |
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__init__(self,
w=None,
message='string',
fontSize=20,
color=(255, 255, 255),
bgcolor=(0, 51, 0, 0))
Initialize the string sprite.
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Generated by Epydoc 2.0 on Sat Dec 9 14:11:19 2006 | http://epydoc.sf.net |