Package pygsear :: Module Widget :: Class StationaryButton
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Class StationaryButton

    Widget --+        
             |        
        Button --+    
                 |    
object --+       |    
         |       |    
    Sprite --+   |    
             |   |    
      Drawable --+    
                 |    
      SpriteButton --+
                     |
object --+           |
         |           |
    Sprite --+       |
             |       |
      Drawable --+   |
                 |   |
        Stationary --+
                     |
                    StationaryButton

Known Subclasses:
CloseButton, StationaryTextButton

Clickable button which is a sprite but does not need to move.
Method Summary
  __init__(self, window, sprite, callback, group)
    Inherited from Stationary
  clear(self)
Blit saved background to both background and foreground.
  draw(self)
Blit image to both background and foreground.
  get_position(self)
Return current position
  move(self)
Does nothing.
  prepare(self)
Save a copy of the background underneath where the sprite will be drawn.
  set_position(self, position)
Move the sprite.
    Inherited from SpriteButton
  modal(self)
    Inherited from Button
  arm(self)
  clicked(self, pygameEvent)
  fire(self, pygameEvent)
  released(self, pygameEvent)
    Inherited from Widget
  activate(self)
  deactivate(self)
  nop(self, arg)
  set_callback(self, callback)
  _quit(self, pygame_event)
  _stop(self, pygame_event)
    Inherited from Drawable
bool can_see(self, target, blocking_rects_list)
Performs a los (line of sight) check from the center of the source to the center of the target.
  center(self, x, y, dx, dy)
Align the Drawable in its layer
bool collide(self, other)
return True if this sprite and other sprite overlap.
Drawable or False collidelist(self, lothers)
return True if this sprite and any in list of others collide.
List collidelistall(self, lothers)
return True if this sprite and any in list of others collide.
  direction(self, point)
return the direction from the sprite to a point
  distance(self, point)
return the distance from the sprite to a point
  get_size(self)
return size of sprite's rect.
  nudge(self, dx, dy)
Move sprite.
  onscreen(self, slack, **kw)
return True if image is on the screen or layer.
  pause(self)
stop moving along Path
  runPath(self, frames)
call move() continuously
  set_crect(self, crect)
set the collision pygame.Rect used for collision checking.
  set_path(self, path)
set which path to follow
  set_positionRandom(self, slack)
Move sprite to a random location on screen
  set_size(self, size)
Set size of sprite's rect.
  solid(self, other, move_both)
move sprite so that it does not overlap with other sprite
  stretch(self, dx, dy, size, keepAspectRatio)
Change the size of sprite's image, and rect.
  uclear(self, surface)
clear sprite and update display
  udraw(self, surface)
Draw image and update display.
  unpause(self)
start moving along Path
  _set_position(self, location)
Move sprite to location.
    Inherited from Sprite
  __repr__(self)
  add(self, *groups)
add(group or list of of groups, ...) add a sprite to container
  add_internal(self, group)
  alive(self)
alive() -> bool check to see if the sprite is in any groups
  groups(self)
groups() -> list of groups list used sprite containers
  kill(self)
kill() remove this sprite from all groups
  remove(self, *groups)
remove(group or list of groups, ...) remove a sprite from container
  remove_internal(self, group)
  update(self, *args)
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __hash__(x)
x.__hash__() <==> hash(x)
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value
  __str__(x)
x.__str__() <==> str(x)
    Inherited from type
  __new__(T, S, ...)
T.__new__(S, ...) -> a new object with type S, a subtype of T

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