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Package pygsear :: Module Game :: Class GameLooper |
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Game
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GameConfiguration
Method Summary | |
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__init__(self)
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return a Event.EventGroup | |
return a SpriteGroup | |
return a Drawable.Layer and keep track. | |
beep(self)
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Defaults to no collision checks. | |
checkEvents(self)
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loop(self)
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pause(self)
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unpause(self)
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set the .quit attribute. | |
set the .stop attribute. |
Method Details |
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addEventGroup(self, event=())return a |
addGroup(self, sprites=[], layer=None)return a |
addLayer(self, size=None)return a Game has a list (.layers ) of all the
layers in the game.
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checkCollisions(self)Defaults to no collision checks. Game.mainloop() will call this function once each time through the loop. Subclasses should override to check collisions and perform the needed actions. |
_quit(self, arg=None)set the |
_stop(self, arg=None)set the |
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