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Package pygame :: Module sprite :: Class RenderUpdates |
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object
--+ |AbstractGroup
--+ |Group
--+ | RenderUpdates
Multi
,
SpriteGroup
Method Summary | |
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draw(surface) draw all sprites onto the surface | |
Inherited from Group | |
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Inherited from AbstractGroup | |
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len(group) number of sprites in group | |
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add(sprite, list, or group, ...) add sprite to group | |
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clear(surface, bgd) erase the previous position of all sprites | |
copy() copy a group with all the same sprites | |
empty() remove all sprites | |
has(sprite or group, ...) ask if group has a sprite or sprites | |
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remove(sprite, list, or group, ...) remove sprite from group | |
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sprites() get a list of sprites in the group | |
update(*args) call update for all member sprites | |
Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
x.__hash__() <==> hash(x) | |
helper for pickle | |
helper for pickle | |
x.__setattr__('name', value) <==> x.name = value | |
x.__str__() <==> str(x) | |
Inherited from type | |
T.__new__(S, ...) -> a new object with type S, a subtype of T |
Class Variable Summary | |
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Inherited from AbstractGroup | |
bool |
_spritegroup = True
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Method Details |
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draw(self, surface)draw(surface) draw all sprites onto the surface Draws all the sprites onto the given surface.
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Generated by Epydoc 2.0 on Sat Dec 9 14:11:19 2006 | http://epydoc.sf.net |