Class

AgsAudioApplySF2Synth

Description

class AgsAudio.ApplySF2Synth : Ags.Task
{
  sf2_synth_generator: AgsSF2SynthGenerator*,
  start_channel: AgsChannel*,
  base_note: gdouble,
  count: guint,
  requested_frame_count: guint
}

No description available.

Ancestors

Constructors

ags_apply_sf2_synth_new

Creates an AgsApplySF2Synth.

since: 3.4.0

Instance methods

Methods inherited from AgsTask (5)
ags_task_failure

Signals failure of task.

ags_task_launch

Intercept task.

ags_task_set_flags

Enable a feature of AgsTask.

ags_task_test_flags

Test flags to be set on task.

ags_task_unset_flags

Disable a feature of AgsTask.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

AgsAudio.ApplySF2Synth:base-note

The base-note to ramp up from.

since: 3.4.0

AgsAudio.ApplySF2Synth:count

The count of channels to apply.

since: 3.4.0

AgsAudio.ApplySF2Synth:requested-frame-count

The frame count of audio signal to apply.

since: 3.4.0

AgsAudio.ApplySF2Synth:sf2-synth-generator
No description available.

AgsAudio.ApplySF2Synth:start-channel

The assigned AgsChannel.

since: 3.4.0

Properties inherited from AgsTask (1)
Ags.Task:task-launcher

The assigned AgsTaskLauncher.

Signals

Signals inherited from AgsTask (2)
AgsTask::failure

The ::failure signal is emited if ::launch fails.

AgsTask::launch

The ::launch signal is emited in a thread safe context.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct AgsAudioApplySF2SynthClass {
  AgsTaskClass task;
  
}

No description available.

Class members
task: AgsTaskClass

No description available.