Class

AgsAudioAddAudioSignal

Description

class AgsAudio.AddAudioSignal : Ags.Task
{
  recycling: AgsRecycling*,
  audio_signal: AgsAudioSignal*,
  soundcard: GObject*,
  recall_id: AgsRecallID*,
  audio_signal_flags: guint
}

No description available.

Ancestors

Constructors

ags_add_audio_signal_new

Creates an AgsAddAudioSignal.

since: 3.0.0

Instance methods

Methods inherited from AgsTask (5)
ags_task_failure

Signals failure of task.

ags_task_launch

Intercept task.

ags_task_set_flags

Enable a feature of AgsTask.

ags_task_test_flags

Test flags to be set on task.

ags_task_unset_flags

Disable a feature of AgsTask.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

AgsAudio.AddAudioSignal:audio-signal

The assigned AgsAudioSignal.

since: 3.0.0

AgsAudio.AddAudioSignal:audio-signal-flags

The audio signal’s flags.

since: 3.0.0

AgsAudio.AddAudioSignal:recall-id

The assigned AgsRecallID.

since: 3.0.0

AgsAudio.AddAudioSignal:recycling

The assigned AgsRecycling.

since: 3.0.0

AgsAudio.AddAudioSignal:soundcard

The assigned AgsSoundcard.

since: 3.0.0

Properties inherited from AgsTask (1)
Ags.Task:task-launcher

The assigned AgsTaskLauncher.

Signals

Signals inherited from AgsTask (2)
AgsTask::failure

The ::failure signal is emited if ::launch fails.

AgsTask::launch

The ::launch signal is emited in a thread safe context.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct AgsAudioAddAudioSignalClass {
  AgsTaskClass task;
  
}

No description available.

Class members
task: AgsTaskClass

No description available.