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AgsSetAudioChannels * | ags_set_audio_channels_new () |
#define | AGS_IS_SET_AUDIO_CHANNELS() |
#define | AGS_IS_SET_AUDIO_CHANNELS_CLASS() |
#define | AGS_SET_AUDIO_CHANNELS() |
#define | AGS_SET_AUDIO_CHANNELS_CLASS() |
#define | AGS_SET_AUDIO_CHANNELS_GET_CLASS() |
GType | ags_set_audio_channels_get_type () |
#define | AGS_TYPE_SET_AUDIO_CHANNELS |
struct | AgsSetAudioChannels |
struct | AgsSetAudioChannelsClass |
AgsSetAudioChannels * ags_set_audio_channels_new (GObject *soundcard
,guint audio_channels
);
Creates an AgsSetAudioChannels.
Since: 0.4
#define AGS_IS_SET_AUDIO_CHANNELS(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), AGS_TYPE_SET_AUDIO_CHANNELS))
#define AGS_IS_SET_AUDIO_CHANNELS_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE((class), AGS_TYPE_SET_AUDIO_CHANNELS))
#define AGS_SET_AUDIO_CHANNELS(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_SET_AUDIO_CHANNELS, AgsSetAudioChannels))
#define AGS_SET_AUDIO_CHANNELS_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_SET_AUDIO_CHANNELS, AgsSetAudioChannelsClass))
#define AGS_SET_AUDIO_CHANNELS_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), AGS_TYPE_SET_AUDIO_CHANNELS, AgsSetAudioChannelsClass))
“audio-channels”
property“audio-channels” guint
The count of audio channels to apply to audio.
Flags: Read / Write
Default value: 0
Since: 0.7.117
“soundcard”
property“soundcard” GObject *
The assigned AgsSoundcard instance.
Flags: Read / Write
Since: 0.7.117