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AgsLoopChannelRun * | ags_loop_channel_run_new () |
#define | AGS_IS_LOOP_CHANNEL_RUN() |
#define | AGS_IS_LOOP_CHANNEL_RUN_CLASS() |
#define | AGS_LOOP_CHANNEL_RUN() |
#define | AGS_LOOP_CHANNEL_RUN_CLASS() |
#define | AGS_LOOP_CHANNEL_RUN_GET_CLASS() |
GType | ags_loop_channel_run_get_type () |
#define | AGS_TYPE_LOOP_CHANNEL_RUN |
struct | AgsLoopChannelRun |
struct | AgsLoopChannelRunClass |
AgsLoopChannelRun implements AgsConnectable, AgsPackable, AgsDynamicConnectable and AgsPlugin.
AgsLoopChannelRun * ags_loop_channel_run_new (AgsChannel *channel
,AgsCountBeatsAudioRun *count_beats_audio_run
,gboolean is_template
);
Creates an AgsLoopChannelRun
channel |
the AgsChannel as source |
|
count_beats_audio_run |
||
is_template |
if |
Since: 0.4
#define AGS_IS_LOOP_CHANNEL_RUN(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_LOOP_CHANNEL_RUN))
#define AGS_IS_LOOP_CHANNEL_RUN_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_LOOP_CHANNEL_RUN))
#define AGS_LOOP_CHANNEL_RUN(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRun))
#define AGS_LOOP_CHANNEL_RUN_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRunClass))
#define AGS_LOOP_CHANNEL_RUN_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_LOOP_CHANNEL_RUN, AgsLoopChannelRunClass))
“count-beats-audio-run”
property“count-beats-audio-run” GObject *
The pointer to a counter object which indicates when looping should happen.
Flags: Read / Write