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GObject ╰── AgsRecall ╰── AgsRecallAudioSignal ├── AgsFxAnalyseAudioSignal ├── AgsFxBufferAudioSignal ├── AgsFxNotationAudioSignal ├── AgsFxEnvelopeAudioSignal ├── AgsFxEq10AudioSignal ├── AgsFxHighPassAudioSignal ├── AgsFxLadspaAudioSignal ├── AgsFxLfoAudioSignal ├── AgsFxLowPassAudioSignal ├── AgsFxPatternAudioSignal ├── AgsFxPeakAudioSignal ├── AgsFxPlaybackAudioSignal ├── AgsFxTremoloAudioSignal ├── AgsFxTwoPassAliaseAudioSignal ├── AgsFxVolumeAudioSignal ╰── AgsFxWahWahAudioSignal
AgsRecallAudioSignal acts as dynamic audio signal recall. It does audio processing for audio signal context.
AgsRecallAudioSignal * ags_recall_audio_signal_new ();
Creates an AgsRecallAudioSignal.
Since: 3.0.0
“destination”
property“destination” AgsAudioSignal *
The destination audio signal
Owner: AgsRecallAudioSignal
Flags: Read / Write
Since: 3.0.0
“source”
property“source” AgsAudioSignal *
The source audio signal
Owner: AgsRecallAudioSignal
Flags: Read / Write
Since: 3.0.0