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A quite common operation is the creation of a card deck. The deck will
initially be represented by an open stack (see TMCG_OpenStack
) called
deck
. Every player creates his own instance of the deck, which consists
of 52 open cards of different type in our example.
TMCG_OpenStack<VTMF_Card> deck; for (size_t type = 0; type < 52; type++) { VTMF_Card c; tmcg->TMCG_CreateOpenCard(c, vtmf, type); deck.push(type, c); } |
Note that the instances of the deck must be consistent for all players, that means, the order of the open cards and their types must be exactly the same for all players.
Finally, we copy the deck to a regular stack s
for further processing:
TMCG_Stack<VTMF_Card> s; s.push(deck); |