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GObject ╰── AgsRecall ╰── AgsRecallAudioRun ╰── AgsFxNotationAudioProcessor ├── AgsFxDssiAudioProcessor ╰── AgsFxLv2AudioProcessor
AgsFxNotationAudioProcessor implements AgsConnectable, AgsCountable, AgsSeekable and AgsTactable.
void ags_fx_notation_audio_processor_key_on (AgsFxNotationAudioProcessor *fx_notation_audio_processor
,AgsNote *note
,guint velocity
,guint key_mode
);
void ags_fx_notation_audio_processor_key_off (AgsFxNotationAudioProcessor *fx_notation_audio_processor
,AgsNote *note
,guint velocity
,guint key_mode
);
void ags_fx_notation_audio_processor_key_pressure (AgsFxNotationAudioProcessor *fx_notation_audio_processor
,AgsNote *note
,guint velocity
,guint key_mode
);
void
ags_fx_notation_audio_processor_play (AgsFxNotationAudioProcessor *fx_notation_audio_processor
);
void
ags_fx_notation_audio_processor_record
(AgsFxNotationAudioProcessor *fx_notation_audio_processor
);
void
ags_fx_notation_audio_processor_feed (AgsFxNotationAudioProcessor *fx_notation_audio_processor
);
void
ags_fx_notation_audio_processor_counter_change
(AgsFxNotationAudioProcessor *fx_notation_audio_processor
);
AgsFxNotationAudioProcessor *
ags_fx_notation_audio_processor_new (AgsAudio *audio
);
Create a new instance of AgsFxNotationAudioProcessor
Since: 3.3.0
#define AGS_FX_NOTATION_AUDIO_PROCESSOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_FX_NOTATION_AUDIO_PROCESSOR, AgsFxNotationAudioProcessor))
#define AGS_FX_NOTATION_AUDIO_PROCESSOR_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_FX_NOTATION_AUDIO_PROCESSOR, AgsFxNotationAudioProcessorClass))
#define AGS_FX_NOTATION_AUDIO_PROCESSOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_FX_NOTATION_AUDIO_PROCESSOR, AgsFxNotationAudioProcessorClass))
#define AGS_IS_FX_NOTATION_AUDIO_PROCESSOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_FX_NOTATION_AUDIO_PROCESSOR))
#define AGS_IS_FX_NOTATION_AUDIO_PROCESSOR_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_FX_NOTATION_AUDIO_PROCESSOR))
#define AGS_FX_NOTATION_AUDIO_PROCESSOR_DEFAULT_KEY_ON_VELOCITY (127)
#define AGS_TYPE_FX_NOTATION_AUDIO_PROCESSOR (ags_fx_notation_audio_processor_get_type())
struct AgsFxNotationAudioProcessorClass { AgsRecallAudioRunClass recall_audio_run; void (*key_on)(AgsFxNotationAudioProcessor *fx_notation_audio_processor, AgsNote *note, guint velocity, guint key_mode); void (*key_off)(AgsFxNotationAudioProcessor *fx_notation_audio_processor, AgsNote *note, guint velocity, guint key_mode); void (*key_pressure)(AgsFxNotationAudioProcessor *fx_notation_audio_processor, AgsNote *note, guint velocity, guint key_mode); void (*play)(AgsFxNotationAudioProcessor *fx_notation_audio_processor); void (*record)(AgsFxNotationAudioProcessor *fx_notation_audio_processor); void (*feed)(AgsFxNotationAudioProcessor *fx_notation_audio_processor); void (*counter_change)(AgsFxNotationAudioProcessor *fx_notation_audio_processor); };