The Design of Sketch | Developer's Guide | Coordinate Systems |
The source is divided into the core sources, containing the basic graphics classes, the UI code and some utility modules. Import filters and other plugins are maintained outside of this core source. Other external packages provide direct access to Xlib functions and objects (Pax) and stream filter objects (Filter).
The top level directory holds the main scripts sketch.py and sk2ps.py
The top-level directory for the core sources. This works as a Python package which export many of the commonly needed support and graphics objects (classes, functions, constants etc.).
Ideally, the Sketch
package should export every thing a
`normal' plugin may need. This is not yet the case, as some
interfaces are not very stable yet and may need to be
redesigned. Once they have reached a certain level of stability,
they will be moved into Sketch
.
Contains the most fundamental modules such as the modules for file IO, undo/redo, the plugin manager and code for user preferences.
The C-Modules.
Base/
and Modules/
are accessible as
Sketch.modulename
. These directories are not
currently subpackages.
The subpackage for the graphics modules.
It contains all of the builtin graphics classes: primitives, compound objects, special effects (blend/mask/...), the document object, ...
It also holds the graphics devices for drawing into the window or PostScript file.
The Graphics
modules are accesible as
Sketch.Graphics.modulename
. Many of the
objects defined in Graphics modules are exported
directly by the Sketch module.
The subpackage for user interface related code.
Contains the user interface code including the application object.
A subpackage for some support modules that are not really Sketch specific, such as a Type 1 font interpreter (simply extracts the outline information) and a simple parser for PostScript files adhering to the DSC.
Pixmap files used by Sketch.
The subdirectories contain the various plugins:
Contains the import filters and export filters for SK-files and other formats.
The subdirectories contain platform/UI independent resources:
Fontmetrics (*.afm) for standard PostScript fonts and `font directory files' (*.sfd) that describe fonts for Sketch.
Files that define arrows (*.arrow), dashes (*.dashes), palettes (*.spl) and Tk-resources.
Modules that allow Sketch direct access to Xlib. This is a heavily modified version of the Xt-module.
A module for stream filters. A stream filter behaves just like a (non seekable) file and comes in two variants: An encoding filter encodes the data written to it and writes the encoded data to a data target (a file or another filter); a decoding filter reads data from a data source (a file or another filter) and provides it in decoded form.
These stream filters are modeled after the filters in PostScript Level 2.
Don't confuse these filters with the Import filters in the Plugins/Filters/ directory (although import filters might use stream filters to decode the data).
Some example drawings.
Module names are lowercase
.
Functions have identifiers that are either
lowercase_with_underscores
or Capitalized
. This is a bit of a
mess, but generally the former should be preferred.
Variables, local or global, are also lowercase_with_underscores
.
Module internal names (for functions, variables, etc.) shouldstart with
an underscore (`_
') (this is a Python convention that affects
import statements and module finalization).
Class names are Capitalized
. Public methods are also
Capitalized
, protected methods are lowercase_with_underscores
,
private methods start with two underscores (another Python convention).
Instance variables are also lowercase_with_underscores
.
Constants are often UPPERCASE
(an exception are the X-constants in
Pax/X.py
)
Python does not enforce encapsulation and the distinction between public, protected and private methods and instance variables is more or less a convention programmers are expected to adhere to.
This not a `coding style' or something similar you are required to adhere to, just some remarks on writing maintainable and readable Python code (IMHO).
Don't use from module import *
It is difficult to find out whether the code really depends on objects exported by the module. Editing the source or moving some parts of the code to other modules may result in code that doesn't need that module any more, so the import statement should be removed.
Using `import module
' or `from module
import foo, bar
' makes this easier.
Don't use multiple assignments.
Multiple assignments are assignments like this:
a, b = 0, 1
I think this is harder to read than
a = 0 b = 1
or, if you really want only one line,
a = 0; b = 1
In the current interpreter (Python 1.5.1) the multiple assignment is even slower than two single assignments (for local variables; the interpreter actually builds a tuple and unpacks it immediately)
Multiple assignments are convenient, though, if the first assignment has
side effects influencing the second assignment. If you want to swap the
values of the variables a
and b
you may write
a, b = b, a
Note that even in this case the traditional idiom for swapping
variables, temp = a; a = b; b = temp
is faster than multiple
assignment (see Tools/swapbench.py).
__getattr__
and __len__
In various places, instance or class attributes have the value None
to indictate that the attribute has no particular value, while, if the
attribute is set, its value is an instance object (one such attribute is
HierarchyNode's attribute parent
). Functions and
methods often return None
instead of an instance object for similar
reasons.
There are more cases, and, indeed, the following applies whenever you
have an object that may be None
or an instance object.
In all these cases, you have to test whether the object you have is
None
or not. It is tempting to write e.g.
if self.parent: self.parent.SomePublicMethod()
Don't do that. Test whether the object is None
:
if self.parent is not None: self.parent.SomePublicMethod()
There are two reasons for this:
Firstly, if the object is an instance object, Python tries to determine
if it is true or false by calling its __nonzero__
method and, if it
doesn't have that method, its __len__
method. Now, most objects in
Sketch don't have these methods, so Python tries to call the
__getattr__
method, which many objects, including all graphics
objects, have, twice, for __nonzero__
and __len__
. This
overhead can be avoided by testing for identity with None
.
Secondly, even if you know that the object has no __len__
or
__nonzero__
methods (and, hence, is always considered `true'), it
may have them in future versions (the compound graphics objects might
implement the Python sequence protocol and, accordingly, the
__len__
method). In that case, code that simply tests whether the
object is true would break, as the object might be false even though it
is not None
.
The Design of Sketch | Developer's Guide | Coordinate Systems |