Source code for opengl.sanitize

#
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##  SPDX-FileCopyrightText: © 2007-2023 Benedict Verhegghe <bverheg@gmail.com>
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##  This file is part of pyFormex 3.4  (Thu Nov 16 18:07:39 CET 2023)
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"""Sanitize data before rendering.

The pyFormex drawing functions were designed to require a minimal knowledge
of OpenGL and rendering principles in general. They allow the user to specify
rendering attributes in a simple, user-friendly, sometimes even sloppy way.
This module contains some functions to sanitize the user input into the more
strict attributes required by the OpenGl rendering engine.

These functions are generally not intended for direct used by the user, but
for use in the opengl rendering functions.
"""
import numpy as np

import pyformex as pf
from pyformex import colors
from pyformex import arraytools as at

### Sanitize settings ###############################################

[docs]def saneFloat(value): """Return a float value or None. If value can be converted to float, the float is returned, else None. """ try: value = float(value) except Exception: value = None return value
saneLineWidth = saneFloat
[docs]def saneLineStipple(stipple): """Return a sane line stipple tuple. A line stipple tuple is a tuple (factor,pattern) where pattern defines which pixels are on or off (maximum 16 bits), factor is a multiplier for each bit. """ try: stipple = [int(i) for i in stipple] except Exception: stipple = None return stipple
[docs]def saneColor(color=None): """Return a sane color array derived from the input color. A sane color is one that will be usable by the draw method. The input value of color can be either of the following: - None: indicates that the default color will be used, - a single color value in a format accepted by colors.GLcolor, - a tuple or list of such colors, - a (3,) shaped array of RGB values, ranging from 0.0 to 1.0, - an (n,3) shaped array of RGB values, - a (4,) shaped array of RGBA values, ranging from 0.0 to 1.0, - an (n,4) shaped array of RGBA values, - an (n,) shaped array of integer color indices. TODO: disallow! The return value is one of the following: - None, indicating no color (current color will be used), - a float array with shape (3/4,), indicating a single color, - a float array with shape (n,3/4), holding a collection of colors, - an integer array with shape (n,), holding color index values. !! Note that a single color can not be specified as integer RGB values. A single list of integers will be interpreted as a color index ! Turning the single color into a list with one item will work though. [[0, 0, 255]] will be the same as ['blue'], while [0, 0, 255] would be a color index with 3 values. Examples -------- >>> print(saneColor('red')) [1. 0. 0.] >>> print(saneColor('grey90')) [0.898 0.898 0.898] >>> saneColor(['red', 'green', 'blue']) array([[1., 0., 0.], [0., 1., 0.], [0., 0., 1.]]) >>> saneColor([['red', 'green', 'blue'], ['cyan', 'magenta', 'yellow']]) array([[[1., 0., 0.], [0., 1., 0.], [0., 0., 1.]], [[0., 1., 1.], [1., 0., 1.], [1., 1., 0.]]]) """ if color is None: # no color: use canvas color return None color = np.asarray(color) if color.dtype.kind in 'iu': raise ValueError("Integer input is ambiguous and not allowed") if color.dtype.kind != 'f': # Convert to colors try: color = at.mapArray(colors.GLcolor, color) except Exception: print("Could not convert input to colors:") print(color) return None if color.shape[-1] == 3 or color.shape[-1] == 4: # Looks like we have a sane color array return color.astype(np.float32) print(f"Invalid color array shape: color.shape") return None
[docs]def saneColorSet(color=None, colormap=None, *, shape=(1,)): """Return a sane set of colors. A sane set of colors is one that guarantees correct use by the draw functions. This means either - no color (None) - a single color - at least as many colors as the shape argument specifies - a color index with at least as many colors as the shape argument specifies, and a colormap with enough colors to satisfy the index. Parameters ---------- color: colors_like One or more valid color designations. This can be anything that is valid input for saneColor. These can be the real colors (if float) or indices into a colormap (if int). colormap: list A list of colors to be used as the color map if colors are indices instead of the colors themselves. shape: tuple A tuple specifying the shape of the color array to return. The tuple should have 1 or 2 dimensions: (nelems,) or (nelems, nplex). The tuple should not contain the number of color components. Returns ------- color: array Either a float32 array with shape ``shape + (3,)`` holding 3 RGB color components, or an int32 array with shape ``shape``, holding indices into the colormap. colormap: None | array None if color returns real colors, or a float32 array of shape (ncolors, 3), where ncolors is guaranteed to be larger than the maximum index returned in color. Examples -------- No color always remains no color >>> saneColorSet(None, shape=(2,)) (None, None) Single color remains single color >>> saneColorSet('red', shape=(2,)) (array([1., 0., 0.]), None) >>> saneColorSet(colors.red, shape=(3,2)) (array([1., 0., 0.]), None) >>> saneColorSet(1, colors.palette, shape=(2,)) (array([1., 0., 0.]), None) >>> saneColorSet(1, colors.palette, shape=(3,2)) (array([1., 0., 0.]), None) A set (tuple, list or array) of colors is expanded to match shape >>> saneColorSet(('red',), shape=(2,)) (array([[1., 0., 0.], [1., 0., 0.]]), None) >>> saneColorSet((colors.red, colors.green), shape=(3,2)) (array([[[1., 0., 0.], [1., 0., 0.]], <BLANKLINE> [[0., 1., 0.], [0., 1., 0.]], <BLANKLINE> [[1., 0., 0.], [1., 0., 0.]]]), None) >>> saneColorSet((1,), colors.palette, shape=(2,)) (array([1., 0., 0.]), None) >>> saneColorSet((1, 2), colors.palette, shape=(3,2)) (array([[1, 1], [2, 2], [1, 1]]), array([[0.4, 0.4, 0.4], [1. , 0. , 0. ], [0. , 1. , 0. ]])) """ if color is None: return None, None if at.isInt(shape): # make sure we get a tuple shape = (shape, ) color = np.asarray(color) pf.debug( f"SANECOLORSET: color {color.shape}, {color.dtype} to shape {shape}", pf.DEBUG.DRAW) if color.dtype.kind in 'iu': # color index color = color.astype(np.int32) if colormap is None: # we need a color map: use the default colormap = pf.canvas.settings.colormap #print(f"{colormap.shape=}") colormap = saneColor(colormap) #print(f"{colormap.shape=}") ncolors = color.max() + 1 colormap = at.resizeArray(colormap, (ncolors, colormap.shape[1])) if color.ndim == 0: # a scalar color index is converted to a single color color, colormap = colormap[color], None elif color.size == 1: # a single color index is also converted to a single color color, colormap = colormap[color.flat[0]], None else: #print(f"Before resize: {color.shape}") while color.ndim < 2: color = at.addAxis(color, 1) #return color.shape, shape color = at.resizeArray(color, shape) #print(f"After resize: {color.shape}") else: # direct color color = saneColor(color) colormap = None shape += (3,) if color.ndim > 1: #print(f"Before resize: {color.shape}") while color.ndim < len(shape): color = at.addAxis(color, 1) #return color.shape, shape color = at.resizeArray(color, shape) #print(f"After resize: {color.shape}") # else: # print(color) # raise ValueError("Invalid color input") #return color.ndim, color.shape, color.dtype pf.debug("SANECOLORSET RESULT: %s" % str(color.shape), pf.DEBUG.DRAW) return color, colormap
### End