<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook V4.1//EN" [ <!ENTITY copyrightDates '2000,2001'> <!ENTITY % metacosm.ent SYSTEM "../en.metacosm.ent"> %metacosm.ent; ]> <article lang="en"> <articleinfo> <title>Sample of RFC</title> <corpauthor>&author;</corpauthor> <revhistory> <revision> <revnumber>M1</revnumber> <date>July, 15th 2001</date> <revremark>Conversion to DocBook SGML. Removed obsolete terms and terms defined in other RFCs.</revremark> </revision> <revision> <revnumber>1.5</revnumber> <date>2000</date> <authorinitials>Janselmeer</authorinitials> <revremark>Addition of Action, Interaction, Dialog, Event, Events System, EventsDispatcher.</revremark> </revision> <revision> <revnumber>1.4</revnumber> <date>2000</date> <authorinitials>Janselmeer</authorinitials> <revremark>Addition of model and action controllers, update of controller.</revremark> </revision> <revision> <revnumber>1.3</revnumber> <date>2000</date> <authorinitials>Janselmeer</authorinitials> <revremark>Addition of AI, Population, Mission, Quest - hypertext links.</revremark> </revision> <revision> <revnumber>1.2</revnumber> <date>2000</date> <authorinitials>Janselmeer</authorinitials> <revremark>Addition of Bot.</revremark> </revision> <revision> <revnumber>1.1</revnumber> <date>1999</date> <authorinitials>Janselmeer</authorinitials> <revremark>First version in SGML.</revremark> </revision> <revision> <revnumber>1.0</revnumber> <date>1999</date> <authorinitials>Janselmeer</authorinitials> <revremark>First version in HTML</revremark> </revision> </revhistory> <abstract><simpara>This document contains a glossar of terms unrelated to any RFC.</simpara></abstract> </articleinfo> &license; &project; <glossary> <glossentry id="ai"><glossterm>Artificial Intelligence</glossterm><acronym>AI</acronym> <glossdef> <para>In a broad sense, all that allows to provide an illusion of intelligence.</para> </glossdef> </glossentry> <glossentry id="action-controller"><glossterm>Action Controller</glossterm> <glossdef> <para>An action controller translates commands from a player or from an AI into actions of the controlled entity.</para> <glossseealso otherterm="ai"> <glossseealso otherterm="controller"> <glossseealso>Entity</glossseealso> </glossdef> </glossentry> <glossentry id="bot"><glossterm>Bot</glossterm> <glossdef> <para>Entity which is controlled by a non player (AI, script). Generally, a bot stands for a creature rather than for an entity of another kind.</para> <glossseealso otherterm="creature"> <glossseealso>Entity</glossseealso> <glossseealso otherterm="ai"> </glossdef> </glossentry> <glossentry id="controller"><glossterm>Controller</glossterm> <glossdef> <para>A controller is an object (in an object oriented meaning) associated to an entity; it is entrusted by the entity to realize complex behaviours. By analogy, the controller would be the brains of a creature whereas the entity would be its corpse. However, an entity can possess several controllers and change controllers.</para> </glossdef> <glossdef> <para>A controller is a player, an AI, a script...</para> <glossseealso otherterm="creature"> <glossseealso>Entity</glossseealso> <glossseealso otherterm="ai"> </glossdef> </glossentry> <glossentry id="creature"><glossterm>Creature</glossterm> <glossdef> <itemizedlist> <listitem> <para>A creature is an entity.</para> </listitem> <listitem> <para> creature possesses members which it uses in order to move and to act upon other entities.</para> </listitem> <listitem> <para>A creature possesses skills which can evolve.</para> </listitem> <listitem> <para>A creature is born, lives and dies.</para> </listitem> <listitem> <para>A creature has needs: to feed, to sleep, to assuage its impulses.</para> </listitem> <listitem> <para>A creature is able to breed. Characteristics of a species evolve.</para> </listitem> <listitem> <para>A creature possesses unique identity and description which allow to distinguish it</para> </listitem> </itemizedlist> <glossseealso>Entity</glossseealso> </glossdef> </glossentry> <glossentry id="karma"><glossterm>Karma</glossterm> <glossdef> <blockquote><para>What constitutes the essence of a being.</para></blockquote> </glossdef> <glossdef> <blockquote><para>Fundamental principle of Hindu religions which is based on conception of human life as a link in a chain of lives (samsara), each life determined by the acts accomplished in the previous life.</para></blockquote> </glossdef> <glossdef> <para>Points awarded to a player in order to reward her for her role-play. If a player does not respect by her acts the objectives that she fixed in her life, she does not earn Karma and she can even lose some. A player can use Karma points to resuscitate, to reincarnate into a new creature...</para> <glossseealso otherterm="creature"> </glossdef> </glossentry> <glossentry id="model-controller"><glossterm>Model Controller</glossterm> <glossdef> <para>A Model controller maintains the controlled Entity state and updates the attributes of the Entity when needed.</para> <glossseealso>entity</glossseealso> <glossseealso otherterm="controller"> </glossdef> </glossentry> </glossary> </article> <!-- Keep this comment at the end of the file Local variables: mode: sgml sgml-omittag:t sgml-shorttag:t sgml-namecase-general:t sgml-general-insert-case:lower sgml-minimize-attributes:nil sgml-always-quote-attributes:t sgml-indent-step:2 sgml-indent-data:t sgml-parent-document:nil sgml-exposed-tags:nil sgml-local-catalogs:nil sgml-local-ecat-files:nil End: -->