This section intends to show how the perceptions system defined in previous sections can be used in unusual cases. It concerns cases which can't appear in the real world and which are created particularly be magical effects.
How to do an ambient Stimulus?
You only have to put the Place as Stimulus source.
How to do an unlocated Stimulus?
For example, we would emit a Stimulus from the town A when being in the town B. The sender Entity only have to register to the StimuliDispatcher linked to B, to send its Stimulus and to unregister.
How to ventriloquate?
You only have to send a sound Stimulus specifying that source is the receiver and not the real sender.
How to do a worldwide Stimulus?
You only have to relay a ambient Stimulus to all StimuliDispatcher.
How to modify by illusion the appearance of an Entity?
For example, how to give a gold bar appearance to a lead bar or to give a mouse appearance to an elephant.
For it, the target Entity should emit a Stimulus which doesn't correspond to its real internal state (the lead bar has still the same weight and not the gold bar one). For instance, assume a lead bar emits the following visual stimulus:
Cast an illusion spell and the lead bar will look like:
identity Entity: EntityID (Raoul) color: grey
identity Entity: EntityID (Raoul) color: gold