[Top] | [Contents] | [Index] | [ ? ] |
1. Introduction | What LASH is all about | |
2. Copying LASH | How you can copy and distribute the LASH source code | |
3. Installation | How to get LASH onto your computer | |
4. Server | How to use the LASH server, lashd
| |
5. Server interface | How to use the simple LASH server interface, lash_control
| |
6. Client reference | How to program LASH clients using liblash
| |
Appendicies | ||
---|---|---|
A. Copying restrictions | How you can copy and distribute this document. |
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LASH stands for LASH Audio Session Handler. It is a session management
system for audio applications on GNU/Linux. It understands the
JACK low latency audio API and the ALSA MIDI sequencer interface. The
system is comprised of a server program, lashd
, an application
library, liblash
, and a control program - either the command-line
lash_control
or the GTK lash_panel
. The server and
clients communicate over TCP sockets. There are three kinds of clients:
normal clients (audio applications), user interfaces for the server,
and connection patchbays.
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In order to describe the system, we should introduce some terminology.
First of all, the server is the lashd
server program, an
omni-present marshaller and database for storing arbitrary application
data. The library is the ‘liblash’ shared library.
It contains all the functions that an application uses to communicate
with the server and take part in the system. Such an application is
called a client.
The server deals with things in terms of collections of clients,
called projects. A project has a unique string name, a current
directory and a list of clients that are in that project. The server
can have one client that is a server interface that allows the
user to control the server. There are two server interface included
with the system, the lash_control
command-line interface,
and the lash_panel
GTK interface.
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LASH is distributed under the GNU General Public License. A copy of the license text is provided in the file ‘COPYING’ along with the software source code, or you can get a copy by writing to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
In plain english, the GPL basically restricts you from restricting other people's use of the LASH source code (ie, all of LASH), and any additions you make to the code, including linking with the LASH library. If you use code from this software, your software must be relased under the GPL. If you modify this software and release it, your modifications must be released under the GPL. If you release software linked against the LASH library, your software must be released under the GPL.
Note that this in no way restricts those people who want to release non-free LASH clients. LASH operates using a well defined protocol over TCP sockets. The high-level protocol is described within this document and the lower-level bit-wise protocol can be garnered from the source itself.
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This chapter describes how to get LASH installed on your system.
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LASH depends on the ALSA library, the JACK library, a unique ID library called libuuid and the XML library libxml2. You need these installed before attempting to install LASH.
ALSA is available from http://www.alsa-project.org/.
JACK is available from http://jackit.sf.net/.
The libuuid library is included with the ubiquitous e2fsprogs package, but if this is not installed on your system, it is available from http://e2fsprogs.sf.net/. The libxml2 library is available from http://www.xmlsoft.org/.
The LASH Control client depends on the GNU Readline library, available from ftp://ftp.gnu.org/pub/gnu/readline/.
The LASH GTK Test Client, LASH Save Button, and LASH Panel all depend on the GTK+ 2 toolkit, available from ftp://ftp.gtk.org/pub/gtk/v2.0/. The LASH Synth client has an optional GUI which also uses the GTK+ 2 toolkit.
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First off, you need to download the package. It is available from
the LASH webpage, http://www.nongnu.org/lash. After you have
downloaded it, unpack the tarball into a directory using tar
-xzf /where/ever/you/put/lash-0.5.4.tar.gz
and change into
the source directory with cd lash-0.5.4
.
The package uses the GNU autotools for configuration and makefile creation. In order to install the package, you must complete three steps: configuration; building; and installing.
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To configure the package, there is a shell
script named ‘configure’ in the top source directory. It is a
standard GNU autoconf configure script, and so accepts the standard GNU
configuration options (such as ‘--prefix’, ‘--datadir’,
etc.) To run it type ./configure
and add any options.
The non-standard options that the script recognises are described below.
Running the script with the ‘--help’ option will also provide a
quick summary of the recognised options.
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checking for the presence of the GTK+ 2 toolkit and disables the building of any code that relies on it.
with debugging output. This is not very useful and only recommended for developers working on the LASH code itself.
to \$HOME under which the server will create new project directories. Without this option, the value defaults to ‘audio-projects’.
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To build the package, simply type make
in the top source directory. This will build the server, the library
and the clients that are compatible with the resources found by the
configure script.
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To install the package, type make install
in the top source directory. By default the package installation
prefix is ‘/usr/local’ but the ‘--prefix’ option to the
configure script will change this. The lashd
server and
the clients that were built are installed in ‘prefix/bin’.
The liblash
client library is installed in ‘prefix/lib’.
The C header files for the client library are installed under
‘prefix/include’. This manual is installed under
‘prefix/info’.
With make install
, the package is installed with debugging
symbols in the object files. To save space, you can install with
make install-strip
to install the object files without
debugging symbols.
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The LASH server is called ‘lashd’.
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For a command line interface, run the command lashd_control
.
There is a help
command.
For a graphical interface, run the command lash_panel
.
It should be relatively self-explanatory.
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This chapter provides a programming guide and library reference for programmers of LASH clients.
6.1 Operational overview | An overview of how servers and clients operate | |
6.2 Types and functions | A detailed description of types and function that LASH clients can use | |
6.3 Event protocol | A detailed description of the protocol used for client/server communication |
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In this section we give an overview of how the LASH system operates,
describing the server and client objects and operations that make it
work. The lashd
server must be running in order for clients
to participate in the system; clients cannot interoperate soley between
themselves. The server maintains a list of connected clients and a list
of projects with which these clients are associated.
The server and clients exchange events and configs over their connections. There is one, and only one, bi-directional connection between a client and the server. The transport for this connection is currently TCP.
An event is a very simple object having two relevant properties:
a type and an optional arbitrary character string. The type defines
what the event means to the recipient, and the string allows additional
information to be included with it. For example, if a client wishes
the server to save the current project, it sends a LASH_Save
event to the server. While saving the project, the server may wish to
tell a client to save its data in a certain directory. To so, it sends
a LASH_Save_File
event to the client with a string containing
the name of a directory into which the client should save its data files.
Clients can save data on the server if they wish. To do this, the
client declares that it wants to save data on the server when it
initialises the server connection and then later sends one or more
configs to the server. A config is also a very simple object.
It has a client-unique character string key, and a value of arbitrary
size and type (well, almost arbitrary; its size must be able to be
described by a uint32_t
integer due to byte-order conversions
done when sending data over the network.)
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In this section we will examine a typical session in some detail, describing the server and client operations that take place. In the session, the server is started, a number of clients connect, the session is saved and then restored.
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Before all else, the user starts the server. It starts up and begins listening for connections from clients. It doesn't do much else.
To keep track of what is happening with LASH, the user can run the
lash_panel
program (though this is not necessary, and it can
be started later at any time).
Unless the environment variable LASH_NO_START_SERVER
is set any
LASH client will automatically start the server if one isn't already running.
Doing this you can simply run applications normally (e.g. from a terminal or
your Applications menu) and have LASH automatically work without having to
remember to start the server manually.
Starting the server can also be disabled by specifying the
--lash-no-start-server
option on the client's command line.
If you're using a Bourne compatible shell like bash
(if you don't
know, you probably are) you can disable auto-start with the following
command:
export LASH_NO_START_SERVER=1
Some applications may also choose themselves whether to start the server (or have a configurable option), however risabling the automatic start (by any method) is not recommended if you want to gain the benefits of LASH. With auto launching enabled you don't need to worry about LASH until you actually want to save a session.
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The user then starts a JACK client program. It opens a connection to the server and provides it with all information that the server will need to run the application again. This information includes: the current directory that the user was in when they ran the program, the command line that started the application and the class of the client (a character string that the client application provides the initialisation routine that will never change over all initialisations.)
With this information is included a set of flags that describe the client
to the server. This particular client saves data to files and wants
the server to tell it where to save files when the project is saved,
so it has the LASH_Config_File
flag set.
The client library starts two threads for communication with the server, one for sending data and the other for recieving. It also sends, along with the client supplied data, a number of parameters that were extracted from the client's command line options before it checked them. This optionally includes the name of the project that the client should initially be associated with and a 128-bit, world-unique identifier for this particular client instance (the LASH ID.)
Server-side, the server wakes up to the fact that a new connection has arrived and immediately adds it to a list of open connections and then goes back to waiting. When the client sends the requisite information, the server looks at it and decides what to do with the client. This client has not requested a specific project to which it should be connected. However, there are no existing projects so the server creates a new project with the name ‘project-1’ in the directory ‘/home/user/audio-projects/project-1’ (assuming the user didn't specify a different default directory when running configure.) It also generates a new LASH ID for the client. It then adds the client to the new project and goes back to listening.
If the user has the lash_panel
client running, the new project
will appear as a tab with the title ‘project-1’, and the new client
will appear in the client list for that project.
The client then connects up to the JACK server and, after having done
this, sends a LASH_Jack_Client_Name
event to the server with the
name that it registered to JACK with as the string. This notifies the
server that it is a JACK client and needs its JACK port connections saved
and restored. The server will now pay attention to any activity regarding
the client (ie, port creation and destruction and port connection and
disconnection.)
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The user then starts a second client that uses the ALSA sequencer
interface and wishes to save data on the server. It connects to
the server with a different class to the JACK client and with the
LASH_Config_Data_Set
flag set.
The server sees that this client also didn't specify a project, and so adds it to the first available project; the same one as the previous project, ‘project-1’. It also sees that the client wants to store data on the server, and so it creates a directory within the project directory for this data to be stored in and creates a database-style object to manage the client's data.
If the user has the lash_panel
client running, both clients
will now be visible in the clients list for ‘project-1’.
The client then connects to the ALSA sequencer and sends its
client ID to the server in the first character of the string of a
LASH_Alsa_Client_Name
event. The server regards this similarly
to the other client's JACK client name.
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After the user has done some work in the two clients, they want to
save their work. They click the Save button in lash_panel
(or use the save
command in lash_control
), and a
LASH_Save
event is sent to the server. The server recieves this
and then iterates through each client in the project and checks its flags.
The JACK client saves data by itself (it has the LASH_Config_File
flag set,) so the server creates a directory under the project directory
for it to save in and then sends a LASH_Save_File
event to the
client with a string containing the name of the directory it made.
The client recieves the event and saves its data into the specified
directory.
Next, the server examines the ALSA client. It wishes to save data on the
server, so the server sends a LASH_Save_Data_Set
to the client.
With all of the clients iterated through, it now saves all the information
it needs to be able to restore them; their working directory, command
line options, etc. In order to do this, it asks the JACK server to
find the connections for the JACK client, and asks the ALSA sequencer to
find the connections for the ALSA client. It uses the client name and
ID that both clients sent to the server after opening their connections
to the respective systems. All of this information is stored in a file
under the project's directory. When this is done, the server goes back
to listening for events and configs.
The client, meanwhile, has recieved the LASH_Save_Data_Set
event
and sends back a number of configs to the server. When it has sent all
the data it wishes to be saved, it sends back a LASH_Save_Data_Set
event. The server passes all of the configs to the object managing
the data store for the ALSA client. When the server recieves the
LASH_Save_Data_Set
event from the client, it tells the data store
to write the data to disk. The save is now complete.
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Unfortunately for the user, the ALSA client crashes. The server detects
that the client has disconnected, and puts the client on a list of lost
clients for the project. The user then starts another copy of the client,
which connects to the server in the same way it did before. This time,
however, the server checks through the list of lost clients and finds
that the class of the new client matches the class of the lost client
and so it resumes the lost client using the new one. It gives it the
128-bit ID of the lost client, adds it to the project, and then sends
a LASH_Restore_Data_Set
event to the client. The client then
cleans itself up, ready to recieve the data set. The server sends the
client the configs, and then another LASH_Restore_Data_Set
event.
The client recieves this data and its state has been restored that of
the client that crashed.
The user can stop this behaviour by specifying the ‘--lash-no-autoresume’ option on the client's command line.
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The user has to go off and do other things, and so they close down the
clients and the server. Some time later, the user comes back and wants
to start working again so first, as always, they start up the server.
They then start the lash_panel
program. Using the File->Open
menu item, the user selects the directory (not file!) where they saved
the project (by default ‘~/audio-projects/project-1’, but you
can save to a more descriptive name). The lash_panel client sends a
LASH_Restore
event to the server with the specified directory as
the string. The server opens the file that it saved before, and reads
in all the information about the project and its clients. It creates
a new project with this information. The clients are created as lost
clients, however.
The server then iterates through each client and starts a new copy of it using the information provided when the original client connected. It also adds some command line options that are extracted by the client library. These specify the LASH ID of the client, the project name that it should be connecting to and the server's hostname and port. It then goes back to waiting.
The new JACK client then connects to the server as normal. When the
server recieves it connection, it checks the client against the project's
list of lost clients. This time, however, it has its ID specified, so
the server will only resume a client with a matching ID. Lo and behold,
such a client exists. The server resumes the old JACK client, telling it
to load its state from the files in the project directory that the client
previously stored. It does so with a LASH_Restore_File
event with
the string as the directory name. The ALSA client does exactly the same,
except having its data restored through LASH_Restore_Data_Set
as described above.
Only one thing remains for the clients to be fully restored: the JACK and
ALSA sequencer connections. This happens when the clients send their
LASH_Jack_Client_Name
and LASH_Alsa_Client_ID
events.
The connections are stored with the LASH ID rather than the JACK client
name or ALSA client ID. When the client registers its name or ID, the
connections are converted from the LASH ID to the JACK client name or ALSA
client ID, and the connections are restored. It also pays attention to
connections to other clients within the same project, converting between
JACK client names, ALSA client IDs and LASH IDs as appropriate.
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Open a connection to the server. Returns NULL
on failure.
The args argument must be obtained using lash_extract_args
.
The client_class argument must be a string that will never change over
invocations of the program. If using GNU automake, the best way to do this is to use
the PACKAGE_NAME
macro that is automatically defined.
The client_flags argument should be 0 or bitwise-OR'd values from this list:
LASH_Config_Data_Set
The client wishes to save its data use the LASH config system. See Configs and Event protocol.
LASH_Config_File
The client saves its data to a file. See section Event protocol.
LASH_Server_Interface
The client is a server interface. See section Server interfaces.
LASH_No_Autoresume
This flag is set by the --lash-no-autoresume
command line option and
should not normally be set by clients themselves.
LASH_Terminal
The client is dependant on being run in a terminal.
LASH_No_Start_Server
Do not attempt to start LASH server.
This flag can be set by the --lash-no-start-server
command line option.
The protocol argument should be the version of the high-level protocol that the client
implements See Protocol versioning for information on how to contruct a lash_protocol_t
variable.
Extract LASH-specific arguments from argc/argv for use in lash_init
. This should be done before the
client checks the arguments, obviously. Returned object must be cleaned up with lash_args_destroy.
Get the hostname of the server.
Get the number of pending events.
Retrieve an event. The event must be freed using lash_event_destroy
.
Returns NULL
if there are no events pending.
Get the number of pending configs.
Retrieve a config. The config must be freed using lash_config_destroy
.
Returns NULL
if there are no configs pending.
Send an event to the server. The event must be created using
lash_event_new
or lash_event_new_with_type
. The library takes over
ownership of the memory and it should not be freed by the client.
Send some configuration data to the server. The config must be created using
lash_config_new
, lash_config_new_with_key
or
lash_config_dup
. The library takes
over ownership of the memory (including the key, etc) and it should not be freed by the client.
Check whether the lash_client_t pointer client is not NULL
, and if it
isn't, that the server is still connected.
Check whether the server is connected. Returns 1 if the server is still connected or 0 if it isn't
Tell the server the client's JACK client name. This is a convenience function that just sends a LASH_Jack_Client_Name event to the server. See Normal LASH_Jack_Client_Name.
Tell the server the client's ALSA client ID. This just is a convenience function that just sends a LASH_Alsa_Client_ID event to the server. See Normal LASH_Alsa_Client_ID.
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The event protocol (See section Event protocol,) is versioned with a major and minor component.
The lash_protocol_t
type represents a version number
in a 32-bit unsigned integer split 16:16. A protocol is comptible with the server's
protocol if the major numbers are the same and the minor number is less than,
or equal to, the server's minor number (ie, 1.0 is compatible with a server
using 1.0, 1.1 is compatible with a server using 1.3, but neither 2.0 or 1.6 are
compatible with a server using 1.4. The minor component may be dropped in
the future.
Contruct a protocol version with a major component major and a minor component minor.
Obtain the major component of a lash_protocol_t
protocol version.
Obtain the minor component of a lash_protocol_t
protocol version.
Obtain a string representation of the protocol version protocol. String representations are of the form “major.minor”.
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All events have a LASH ID and project name property. They are only relevant to server interfaces, however, which need to refer to clients other than themselves and to projects (server interfaces are never assigned to a project.)
The event's client ID property will be copied into id.
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With these functions, no type checking is done; you can do
lash_config_get_value_int
on a config that was set with
lash_config_set_value_float
. The integer values are converted
to and from network byte order as appropriate.
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This section describes version 2.0 of the event protocol.
6.3.1 Normal clients | The protocol for normal LASH clients | |
6.3.2 Server interfaces | The protocol for server interfaces |
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This section deals with normal clients (as opposed to Server interfaces.)
LASH_Client_Name
NULL
stringSet the client's user-visible name.
NULL
stringRequest the client's user-visible name.
This will only be sent in response to a LASH_Client_Name
with a
NULL
string. The string will be NULL
if the client has not
set a user-visible name, and the name itself if it has.
LASH_Jack_Client_Name
NULL
stringTell the server what name the client is connected to JACK with.
Clients should only ever send one non-NULL
LASH_Jack_Client_Name
event. Note that you must send this event after calling
jack_activate()
; otherwise, the server will not be able to connect
the client's ports.
NULL
stringRequest the client name that the server thinks the client is connected to JACK with.
This will only be sent in response to a LASH_Jack_Client_Name
with a
NULL
string. The string will be NULL
if the client has not
set a JACK client name, and the client name itself if it has.
LASH_Alsa_Client_ID
To communicate ALSA client IDs within events, use the first character
of a two character string of the form { id, '\0' }
as the
event string. A
convenience function, lash_alsa_client_id
, exists to do this for you
(see lash_alsa_client_id.)
NULL
stringTell the server what ID the client is connected to ALSA with.
Clients should only ever send one non-NULL
LASH_Alsa_Client_ID
event.
NULL
stringRequest the client ID that the server thinks the client is connected to ALSA with.
This will only be sent in response to a LASH_Alsa_Client_ID
with a
NULL
string. The string will be NULL
if the client has not
set an ALSA client ID, and a string containing the ALSA client ID as described
above if it has.
LASH_Save_File
Tell the client to save all its data to files within a specific directory.
The event string will never be NULL
and will contain the name of the
directory in which the client should save its data. Clients must always
send a LASH_Save_File
event back to the server when they have finished
saving their data. The client should not
rely on the directory existing after it has sent its LASH_Save_File
event back. It is valid behaviour for a client to save no files within the
directory. Files should always be overwritten (ie, using the "w" flag
with fopen()
,) preferably without user confirmation if you care
for their sanity.
Tell the server that the client has finished saving its data within the directory it was told to. The string is ignored.
LASH_Restore_File
Tell the client to load all its data from files within a specific directory.
The event string will never be NULL
and will contain the name of the
directory from which the client should load its data. Clients must always
send a LASH_Restore_File
event back to the server when they have finished
restoring their data. The client should not
rely on the directory existing after it has sent its LASH_Restore_File
event back.
Tell the server that the client has finished restoring its data from within the directory it was told to. The string is ignored.
LASH_Save_Data_Set
Tell the client to send all its configuration data to the server with a
number of configs. The client must always send a LASH_Save_Data_Set
event back to the server when it has finished sending its configs. The
event string will always be NULL
.
Tell the server that the client has finished sending its configs to the server. The event string is ignored.
LASH_Restore_Data_Set
Tell the client to immediately expect a stream of configs from the server.
This event will only be sent if there are one or more configs to be sent.
The event string will always be NULL
. The client must always send
a LASH_Restore_Data_Set
back to the server when it has recieved
all of its configs.
Tell the server that the client has finished recieving its configs from the server. The event string is ignored.
LASH_Save
Tell the server to save the project that the client is attached to.
Never occurs.
LASH_Quit
Tell the server to close all clients in the project that the client is attached to.
The client should immediately quit without saving. No more events will be sent by the server and the client's connection will be terminated.
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Server interfaces are treated very differently to normal interfaces. Events from and
to server interfaces are, for the most part, in order to describe and manipulate existing
projects and clients. For this reason, the lash_event_t
type has
project
and client_id
properties which facilitate this. See Server interface events. The project
property contains the name of the project.
A server interface should start up with the default assumption that there are no projects. Upon
connection, the server will send appropriate events (LASH_Project_Add
,
LASH_Client_Add
, LASH_Client_Name
, etc) that describe the current state of the
system. From then on, events will be sent to keep the interface up to date with the
server's state.
LASH_Project_Add
Restore a project from an existing directory. The event string should contain the directory's name.
project
Ignored.
client_id
Ignored.
A new project has been added. The event string will contain the project's name.
project
NULL
client_id
Undefined.
LASH_Project_Remove
Close an open project. All of the project's clients will be told to quit and the project will be removed from the server's project list.
project
The project to remove.
client_id
Ignored.
A project has been removed.
project
The project that has been removed.
client_id
Undefined.
LASH_Project_Dir
NULL
stringMove a project to a different directory. The directory name should be contained in the event's string.
project
The project to move.
client_id
Undefined.
NULL
stringRequest a project's directory.
project
The project whose directory is being requested.
client_id
Undefined.
A declaration of the project's directory; either because it has been requested or because the project has been moved. The directory name is contained in the event's string.
project
The project whose directory is being declared.
client ID
Undefined.
LASH_Project_Name
Change a project's name. The new project name should be contained in the event's string.
project
The project name to change.
client_id
Undefined.
A project's name has changed. The new project name is contained in the event's string.
project
The project name that has changed.
client ID
Undefined.
LASH_Client_Add
Should not occur
A new client has been added.
project
The project that the new client has been added to.
client ID
The new client's ID.
LASH_Client_Name
NULL
stringShould not occur.
NULL
stringRequest a client's name.
project
The client's project.
client ID
The client's ID.
A declaration of a client's name; either because it has been requested or because the client set the name. The name is contained in the event's string.
project
The client's project.
client ID
The client's ID.
LASH_Jack_Client_Name
NULL
stringShould not occur.
NULL
stringRequest a client's JACK client name.
project
The client's project.
client ID
The client's ID.
A declaration of a client's JACK client name; either because it has been requested or because the client set the name. The client name is contained in the event's string.
project
The client's project.
client ID
The client's ID.
LASH_Alsa_Client_ID
NULL
stringShould not occur.
NULL
stringRequest a client's ALSA client ID.
project
The client's project.
client ID
The client's LASH ID.
A declaration of a client's ALSA client ID; either because it has been requested or because the client set the ID. The ALSA client ID is contained in the event's string, as desribed in Normal LASH_Alsa_Client_ID.
project
The client's project.
client ID
The client's LASH ID.
LASH_Percentage
This event exists to provide user feedback on the status of save operations and perhaps other operations in future. The server will first send a percentage of 0, then successive percentages up to and including 100. When the operation is complete, the server will send a percentage of 0 again.
Should not occur.
The percentage of completion of the current operation. The percentage
is sent as a string, derived from sprintf
ing an int
.
project
The project whose operation is being described.
client ID
Undefined.
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Version 1.2, November 2002
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