AgsFxPlaybackAudioSignal

AgsFxPlaybackAudioSignal — fx playback audio signal

Functions

Types and Values

Object Hierarchy

    GObject
    ╰── AgsRecall
        ╰── AgsRecallAudioSignal
            ╰── AgsFxPlaybackAudioSignal

Implemented Interfaces

AgsFxPlaybackAudioSignal implements AgsConnectable.

Includes

#include <ags/audio/fx/ags_fx_playback_audio_signal.h>

Description

The AgsFxPlaybackAudioSignal class provides ports to the effect processor.

Functions

ags_fx_playback_audio_signal_new ()

AgsFxPlaybackAudioSignal *
ags_fx_playback_audio_signal_new (AgsAudioSignal *audio_signal);

Create a new instance of AgsFxPlaybackAudioSignal

Parameters

audio_signal

the AgsAudioSignal

 

Returns

the new AgsFxPlaybackAudioSignal

Since: 3.3.0


AGS_FX_PLAYBACK_AUDIO_SIGNAL()

#define AGS_FX_PLAYBACK_AUDIO_SIGNAL(obj)                (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_FX_PLAYBACK_AUDIO_SIGNAL, AgsFxPlaybackAudioSignal))

AGS_FX_PLAYBACK_AUDIO_SIGNAL_CLASS()

#define AGS_FX_PLAYBACK_AUDIO_SIGNAL_CLASS(class)        (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_FX_PLAYBACK_AUDIO_SIGNAL, AgsFxPlaybackAudioSignalClass))

AGS_FX_PLAYBACK_AUDIO_SIGNAL_GET_CLASS()

#define AGS_FX_PLAYBACK_AUDIO_SIGNAL_GET_CLASS(obj)      (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_FX_PLAYBACK_AUDIO_SIGNAL, AgsFxPlaybackAudioSignalClass))

AGS_IS_FX_PLAYBACK_AUDIO_SIGNAL()

#define AGS_IS_FX_PLAYBACK_AUDIO_SIGNAL(obj)             (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_FX_PLAYBACK_AUDIO_SIGNAL))

AGS_IS_FX_PLAYBACK_AUDIO_SIGNAL_CLASS()

#define AGS_IS_FX_PLAYBACK_AUDIO_SIGNAL_CLASS(class)     (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_FX_PLAYBACK_AUDIO_SIGNAL))

ags_fx_playback_audio_signal_get_type ()

GType
ags_fx_playback_audio_signal_get_type ();

Types and Values

AGS_TYPE_FX_PLAYBACK_AUDIO_SIGNAL

#define AGS_TYPE_FX_PLAYBACK_AUDIO_SIGNAL                (ags_fx_playback_audio_signal_get_type())

struct AgsFxPlaybackAudioSignal

struct AgsFxPlaybackAudioSignal;

struct AgsFxPlaybackAudioSignalClass

struct AgsFxPlaybackAudioSignalClass {
  AgsRecallAudioSignalClass recall_audio_signal;
};