AgsRecallAudio

AgsRecallAudio — audio context of recall

Functions

Properties

AgsAudio * audio Read / Write

Types and Values

Object Hierarchy

    GObject
    ╰── AgsRecall
        ╰── AgsRecallAudio
            ├── AgsCaptureWaveAudio
            ├── AgsCopyPatternAudio
            ├── AgsCountBeatsAudio
            ├── AgsDelayAudio
            ├── AgsFxAnalyseAudio
            ├── AgsFxBufferAudio
            ├── AgsFxNotationAudio
            ├── AgsFxEnvelopeAudio
            ├── AgsFxEq10Audio
            ├── AgsFxLadspaAudio
            ├── AgsFxPatternAudio
            ├── AgsFxPeakAudio
            ├── AgsFxPlaybackAudio
            ├── AgsFxVolumeAudio
            ├── AgsMuteAudio
            ├── AgsPlayAudio
            ├── AgsPlayDssiAudio
            ├── AgsPlayLv2Audio
            ├── AgsPlayNotationAudio
            ├── AgsPlayWaveAudio
            ├── AgsRecordMidiAudio
            ├── AgsRouteDssiAudio
            ╰── AgsRouteLv2Audio

Implemented Interfaces

AgsRecallAudio implements AgsConnectable.

Includes

#include <ags/audio/ags_recall_audio.h>

Description

AgsRecallAudio acts as audio recall.

Functions

ags_recall_audio_get_audio ()

AgsAudio *
ags_recall_audio_get_audio (AgsRecallAudio *recall_audio);

Get audio.

Parameters

recall_audio

the AgsRecallAudio

 

Returns

the AgsAudio.

[transfer full]

Since: 3.1.0


ags_recall_audio_set_audio ()

void
ags_recall_audio_set_audio (AgsRecallAudio *recall_audio,
                            AgsAudio *audio);

Set audio.

Parameters

recall_audio

the AgsRecallAudio

 

audio

the AgsAudio

 

Since: 3.1.0


ags_recall_audio_new ()

AgsRecallAudio *
ags_recall_audio_new (AgsAudio *audio);

Creates an AgsRecallAudio.

Parameters

audio

the assigned AgsAudio

 

Returns

a new AgsRecallAudio.

Since: 3.0.0


AGS_IS_RECALL_AUDIO()

#define AGS_IS_RECALL_AUDIO(obj)             (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_RECALL_AUDIO))

AGS_IS_RECALL_AUDIO_CLASS()

#define AGS_IS_RECALL_AUDIO_CLASS(class)     (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_RECALL_AUDIO))

AGS_RECALL_AUDIO()

#define AGS_RECALL_AUDIO(obj)                (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_RECALL_AUDIO, AgsRecallAudio))

AGS_RECALL_AUDIO_CLASS()

#define AGS_RECALL_AUDIO_CLASS(class)        (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_RECALL_AUDIO, AgsRecallAudioClass))

AGS_RECALL_AUDIO_GET_CLASS()

#define AGS_RECALL_AUDIO_GET_CLASS(obj)      (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_RECALL_AUDIO, AgsRecallAudioClass))

ags_recall_audio_get_type ()

GType
ags_recall_audio_get_type ();

Types and Values

AGS_TYPE_RECALL_AUDIO

#define AGS_TYPE_RECALL_AUDIO                (ags_recall_audio_get_type())

struct AgsRecallAudio

struct AgsRecallAudio;

struct AgsRecallAudioClass

struct AgsRecallAudioClass {
  AgsRecallClass recall;
};

Property Details

The “audio” property

  “audio”                    AgsAudio *

The assigned audio.

Owner: AgsRecallAudio

Flags: Read / Write

Since: 3.0.0